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Deus Ex 3 Details

Computer and Video Games offers the promised (story) first detail on Deus Ex 3, as the shooter/RPG sequel is previewed in the 200th issue of print magazine PC Zone, which has begun reaching subscribers in advance of its release on newsstands this Thursday. The game is under construction at Eidos Montreal with Deus Ex writer Sheldon Pacotti consulting on the project, and while Harvey Smith and Warren Spector are not involved, word is it has their "blessing." According to the article, Eidos Montreal is aware of complaints about Deus Ex: Invisible War, promising to redress "mistakes" like ammo type limitations. On the other hand, changes are described that further depart from Deus Ex canon, and make the project sound more like Gears of War, including combat relying more on player aim than stats, a cover system for stealth (rather than skulking in shadows), and an auto-healing system for damage. Thanks Jonas.

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72. Deus Ex 3 Details Oct 5, 2008, 02:53 Cabezone
 
Uh...you say you've played them then you say:

Maybe we can sneak around in a brightly lit building or during the middle of the day, for a change.

You can do that in Thief or Splinter cell, as long as you move from cover to cover. Again, those games already do that, they're just removing some of the more difficult to implement options.
 
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