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Far Cry 2: Lose A Buddy, Lose Content

Videogaming247 reports an interesting tidbit about Far Cry 2 they picked up at the Games convention. Apparently when one of the game's NPC "buddy" characters meets an untimely demise, the game content associated with that character dies as well. They quote Patrick Redding, the narrative head on the shooter follow-up: "That’s the price you pay for having buddies. When I unlock a buddy like that and then use him, either by getting involved in one of his missions… or by allowing him to come and rescue me, there’s always a risk that he could be killed. If he’s killed, he’s gone forever and the content associated with that character is no long available to me. So for example, any side quests that he’d be able to give me are no longer available."

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42. Re: RE: Great Idea Sep 6, 2008, 20:54 Shadowcat
 
Jerykk wrote:
Uh, how is this innovative? RPGs have been doing this for years.
Exactly. I was staring bewildered at this article, wondering why this was somehow news-worthy?! If a character is the sole entry point for a quest and they die beforehand, OF COURSE you'll lose access to that quest. Why is everyone not just saying "Well d'uh." ?

 
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