Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

TF2 Heavy Plans

The official Team Fortress 2 Blog has details from Valve's Robin Walker on the next class pack for Team Fortress 2, which will concentrate on upgrading the Heavy character. Word is they are taking a slightly different approach to this update, as they are opening the process a bit to offer players insight into their goal, which is summed up like this: "Make the Heavy more viable when he has no Medic to pair with." They describe the constraints they face in this task, while outlining the skills a good Heavy should display. Here's a bit on the considerations they are facing:

Constraints:

    > It shouldn't have a cumulative effect when being healed by a Medic as well. Heavy/Medic pairs do pretty well as it is.

    > It shouldn't significantly change the Heavy's role, relative to other classes. In particular, it shouldn't significantly encroach on another class's role.

    > It should be understandable for both the user and the player it's being used on.


Extra:

    > How much work is it? How many new models, sounds, effects, etc?

    > Does it deepen the Heavy's skill curve? Is it easy to learn? Hard to master?

    > Is it an interesting tool to choose relative to the base Heavy weapon it's replacing? What scenarios can you envision in which each is useful? What arguments can you raise for why each is better than the other?

    > How often does the Heavy need to think about it? Is it something he uses once every 5 minutes, or is it something he needs to be constantly thinking about? A greater impact on player decision making is generally a good thing.

    > How many other features of the game does it affect? Often, the best ideas are "economical", with a small set of required actions, but a wide set of resulting effects

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

2. =\ Jul 2, 2008, 11:06 Morgan19
 
I don't get these updates. They release a game, then incrementally update bits and pieces of it (leaving the rest currently "as is"), now want other people to do their brainstorming work for them?

It sounds like the game was 50% feature-complete when it shipped and they're trying to finish it under the guise of these "class packs".

m19

 
Avatar 11406
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. .. ..

Blue's News logo