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On Impulse & User Content

In checking out Stardock's new Impulse service, GameCyte went to the unusual extent of actually reading the EULA, discovering details that may help Impulse better compete with platforms like Steam. Among the legalese are terms outlining 50/50 profit-sharing for user-created content sold over the service. It's not 100% clear what form this content is to take (they were unable to get a comment from Stardock), but the obvious implication is game modifications. Since users are accustomed to getting game modifications for free, this may be an uphill climb, but on the other hand mod authors are accustomed to not being compensated for their efforts, so there may be motivation on their end to give in to this Impulse.

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25. Re: ... Jun 21, 2008, 17:08 CreamyBlood
 
I haven't done any mapping or modding since the quake days but I didn't think you were allowed to sell your mods.

For example a Total Conversion of Aliens is fine (well, not these days of course) but you weren't allowed to sell it as a new game, you'd need an engine license or something similar.

I'm not sure how it works these days as I just installed steam but I didn't know you could sell mods (except for Counterstrike, but that's a different story) without paying or at least having permission from the original game maker. I'm thinking of the Doom/Quake series but maybe different vendors have different rules...

 
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