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Randy Pitchford Interview

Catching Up With Gearbox's Randy Pitchford on Gamasutra is a lengthy interview with the Gearbox president, to discuss a variety of topics, including their Brothers in Arms series of World War II shooters. Along the way we learn that if Gearbox projects are delayed, we may just have to blame Viva Piņata: "Here's the thing, though, man. I play games. If you were to look at my Gamertag on Xbox Live, you'd see that I have like 58,000 Gamerpoints. And that's not from playing shooters. That's from playing everything. That's just the Xbox. I have all the platforms."

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9. Re: No subject Jun 16, 2008, 05:02 Numinar
 
I loved the first BIA (on PC), yes it was rinse and repeat, but no worse than most other FPS. (Headshot, hide, headshot, hide) The squad mechanics were great, and it had a decent length and the situations changed to keep it challenging. The source material prevented it from having a greater variety of terrain I suppose.

The aiming mechanics were bad in a good way, differing from most pc games where you play characters that can get a headshot every two seconds. (Most wars that I´ve read about involve a large amount of discharged ordinance for a single kill). Sometimes you could pop off someones noggin behind a log, but it was always more satisfying to lock em down, flush em out or flank and spray with your smg. The game was screaming for at least 2 player co-op.

Last level was a bit wierd (presentation over gameplay) and until you got a squad to boss around it was like something someone made in their garrage using the quake 2 engine and and the soundtrack from band of brothers.

Probably my favorite WW2 experience yet. Opposing force for Half life was sick as well. Halo port was perfect, and therefore shit as it was not a PC/Mouse/kb game to begin with. BIA sequal was too much of a rehash. Hopefully the next one can be as awesome as the first.


 
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