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| [Jun 10, 2008, 11:47 am ET] - Share - Viewing Comments |
NVIDIA's Roy
Taylor Interview on Eurogamer talks with the NVIDIA VP of Content Business
Development in a conversation where he opines that the heyday of PC exclusive
game development is coming to a close: I think that we're going to see
more digital authentication, and we're going to see more of an approach that
says that PC games aren't products - they're a service. You're going to start
out with a basic service, which is the game, and then increase the value of that
service through patches, mod packs, expansions, maps and so on. That's the
direction it's going to go, because the pirates are just killing the developers
- and I think it's really unfair what they're doing.
In terms of your other point, which you're right, is related - in terms of where
PC development sits relative to consoles, I think we have to face the facts -
the value of consoles is such that no-one is going to make a PC-exclusive game
in the future. Why would they? Why would they ignore consoles? That said, PC
gaming is changing - and consoles don't threaten PC gaming. They're just
different. Adapting to that and understanding that is what I think is really,
really important. Most PC gamers also own consoles - not all of them, but a lot
of them. What we're seeing happen is that, yes, people are developing for Xbox
360, for PS3 - but they're also developing for PC.
The console is now a baseline. If you look at Gears of War or Assassin's Creed,
they came out on console and they were great experiences - but the PC versions
had additional aspects to them that also made them attractive, whether you owned
the console version or not. The PC version was better. That's something that
people need to get their heads around - the console is a baseline, the PC is
going to be an improved version. That's an exciting future, and that's why I
don't see anything threatening about console at all.
The other aspect is that in the past, PC gaming development meant pandering to
the lowest common denominator - which meant some poor integrated graphics.
Today, developing a PC game means starting at a console, and console graphics
are way above integrated graphics. That means the baseline is getting better.
Now we're going to add to that version additional features, additional content,
to make the PC version even better.
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Re: No subject |
Jun 11, 2008, 20:15 |
Jerykk |
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I don't give a shit if people watch American Idol or not, nor will I go out of my way to proclaim how low they are, much like what people have been doing here recently with the PC, which is what my original post was making fun of: the fanatic obsession to some loose set of ideals that compose PC gaming today/recent past. I have no problem with substandard entertainment as long as it doesn't affect the entertainment I enjoy. I had no problem at all with consoles when they were their own distinct platform. Consoles and PC used to exist in their own separate spheres and that was fine. However, multiplatform development now means that the spheres have merged for the worse and the entertainment I once enjoyed is compromised for an inferior control scheme and an audience with a shorter attention span and lower standards.
Games are becoming increasingly social events for me, how complex they are plays but a very small part for much of my judgement of a game nowadays. In other words, you've lowered your standards. You choose to be complacent, I choose to be passionate. If you still have fun with crappy games, hey, that's good for you. But you shouldn't be so surprised when other people aren't so forgiving of inferior games.
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