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| [Jun 05, 2008, 12:28 pm ET] - Share - Viewing Comments |
Calling JC Denton! GameTap announces the new free game they are offering as of this week is the
Deus Ex: Game of the
Year edition, ION Storm's cyberpunk RPG/first-person shooter first released
in 2000. Update: The two other new games this week are
Astro Fury and
Cradle of Rome
(which are not free, as this story implied before it was corrected).
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Re: THE BEST GAME EVER MADE |
Jun 7, 2008, 09:15 |
Ecthelion |
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I didn't ignore it. It simply wasn't relevant. What you meant by "console commands" doesn't change the fact that what you wrote was incorrect. Those console commands don't have to be re-entered at the console. That's what autoexec.cfg is for. It most certainly was relevant. My usage of the phrase "console commands" means commands entered in the console, not commands entered in the autoexec.cfg file (as I explained), even though the commands are the same for Quake 3 engine games. If the resolution commands are entered in the console for a Quake 3 engine game, they will have to be re-entered next time. The only way around this is by using the autoexec.cfg file, which would not work if someone were using a system like GameTap which didn't provide the game's files for the player to access.
Can you not see that using the autoexec.cfg file is equivalent to using an INI file for Deus Ex? If there were Quake 3 games in GameTap, they would not support widescreen.
It IS a moot point because we're not talking about Quake 3 games in GameTap as Deus Ex is NOT a Quake 3 engine game. What I wrote is correct for standard Quake 3 games. I don't and didn't dispute that it wouldn't work under GameTap's DRM because that is a moot point here. How it relates to Deus Ex is that I wrongly believed console commands (entered at the console, not in a configuration file) would not stick in Deus Ex and other Unreal engine games, based on my experience using them in Quake 3 engine games. It is a moot point insofar as Unreal engine games don't work the same way as Quake 3 engine games when it comes to console commands (at least widescreen ones). But I didn't know that at the time, hence my comparison.
This comment was edited on Jun 7, 09:27. |
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