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| [Jun 03, 2008, 10:27 pm ET] - Share - Viewing Comments |
Carmack frees Quake on GamesRadar is a Q&A with the id Software Technical
Director about Quake Live, id's upcoming free shooter (thanks
Voodoo Extreme). Along the way he offers thoughts on Crysis, expressing an
interesting perspective from someone who has spent so much time exploring the
cutting edge of game engine technology: Obviously, we have examples like
World of Warcraft that show how the PC can be viable and vibrant in its own way.
But in terms of first-person shooters, if you look at something like Crysis and
say that’s the height of what the PC market can manage, I don’t think that’s
necessarily that exciting of a direction for the PC to be going in the future.
With Quake Live, we hope that there’s an opportunity for people who’ve never
played shooters to give this a try, and with that, the potential of actually
growing the PC gaming market. I still have a lot of a faith in simple gameplay
formulas - it might not be the game that everyone plays for three hours a day to
be the best at, but it’s something that offices, dorms, and schools across
America can have fun with.
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| 44. |
Re: No subject |
Jun 5, 2008, 01:51 |
Creston |
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We should probably give credit where credit is due. Even Carmack has to pay homage to the first, true 3D engine... Ultima Underworld: The Stygian Abyss developed by Blue Sky Productions (later Looking Glass Studios... System Shock, Thief, et all). Unlike Carmack's Wolfenstein 3D, UU:TSA featured a freedom of movement not seen in Wolf 3D in that players could mouselook up and down. Truly an amazing feat in its day.
Ultima Underworld went much farther than that, actually. It was actually true 3D in that you could walk underneath a bridge, go up a flight of stairs, then walk on that self same bridge you just crossed under.
Engines like Doom and Build (Duke3D) couldn't do that, even though they came out quite a bit later than the Ultima Underworld engine.
God I loved those two games. I think I still have them...
Creston
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