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| [Jun 03, 2008, 10:27 pm ET] - Share - Viewing Comments |
Carmack frees Quake on GamesRadar is a Q&A with the id Software Technical
Director about Quake Live, id's upcoming free shooter (thanks
Voodoo Extreme). Along the way he offers thoughts on Crysis, expressing an
interesting perspective from someone who has spent so much time exploring the
cutting edge of game engine technology: Obviously, we have examples like
World of Warcraft that show how the PC can be viable and vibrant in its own way.
But in terms of first-person shooters, if you look at something like Crysis and
say that’s the height of what the PC market can manage, I don’t think that’s
necessarily that exciting of a direction for the PC to be going in the future.
With Quake Live, we hope that there’s an opportunity for people who’ve never
played shooters to give this a try, and with that, the potential of actually
growing the PC gaming market. I still have a lot of a faith in simple gameplay
formulas - it might not be the game that everyone plays for three hours a day to
be the best at, but it’s something that offices, dorms, and schools across
America can have fun with.
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| 35. |
Re: No subject |
Jun 4, 2008, 12:26 |
wallace321 |
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Carmack's engines paved the way for Team Fortress (the quake mod) and Half-Life, and then, indirectly, Half Life 2 and Team Fortress 2. I'd say he's been more than relevant in the last 10 years.
Having said that, Cryengine 1 led to nothing but FarCry spinoffs but at least Cryengine 2 (according to Wikipedia) is being used in a handful of games currently in development. Still, CryTek doesn't hold a candle to Carmack's influence on the industry. CryTek doesn't even come close to Unreal engine in terms of industry influence.
I think Carmack picked Crysis strictly because it's got the prettiest engine on the market and it didn't sell very well despite it, NOT because he thinks it's as good looking as PC games can get (because it isn't) or because he thought it had revolutionary gameplay (because it didn't).
Crysis was PC Gaming's money shot and it choked; probably because of reputation it had for system requirments. Hell, somone on THESE forums thought it required Vista! That was probably at least partly because of the Games for Windows debacle, but that's another issue.
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