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Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface (thanks Mike Martinez) converses with the BioWare co-founder about this and that, including serving two different audiences with the Mass Effect series: "Each platform has inherent strengths. The Xbox 360 control is really strong in the fact that it is very easy and intuitive to control. Comparing the Xbox 360 version versus the PC, we are looking at two different audiences with different expectations and needs. That being said, I really like what the team has done with the PC version and we are looking at implementing mechanics in future Mass Effect products where they make sense. However, we'll continue to support our fans on both PC and Xbox 360 in the future, so both SKUs need, and will have, different core interfaces."
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