|
|
 |
| [Mar 11, 2008, 7:18 pm ET] - Share - Viewing Comments |
Take-Two
Interactive Software's Fiscal 2008 Financial Results confirm development of
BioShock 2 (thanks Gamer's Hell) at the new 2K Marin studio for a holiday 2009
release: 2K Games said today that BioShock 2, the sequel to the wholly
owned and internally developed title, is being developed by 2K Marin and is
planned for release in the fourth quarter of fiscal 2009. The critically
acclaimed BioShock title has sold over 2 million units worldwide since its
launch in August.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 31. |
Re: No subject |
Mar 12, 2008, 13:56 |
Shadowcat |
|
|
1. freeze enemy 2. use the wrench. 3. repeat all the way until disappointingly inane boss fight. If you repeated the same attack combo for the entire game, then it's not entirely the game's fault that you got bored (although it is partly the game's fault, because it never puts you in any danger, so there's almost never any need to change your approach).
Sure you can do that, but why restrict yourself when you have so many other tools to play with? The game doesn't force you to modify your tactics, but that doesn't mean you can't do it anyway, and inject some variety into the proceedings.
That boss scenario was rubbish, though, and the zero-penalty respawn utterly hamstrung the gameplay.
Nice atmosphere but the story had some glaring issues/plot holes if you think for a few moments about it. For sure. But there aren't many games that manage to avoid this (hell, very few action games actually attempt a story of any notable depth). I am far more willing to forgive this than I am a major gameplay design flaw.
It's a shame, because Bioshock is packed full of all kinds of awesomeness. This comment was edited on Mar 12, 14:00. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.