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The Witcher Enhanced Edition

CD Projekt RED announces plans to release The Witcher Enhanced Edition in May, offering an updated version of the highly regarded action/RPG. The enhancements come in the way of additional features, as outlined in this YouTube video where new stuff is shown off and described by the game's developers (in their native Polish, but there are English subtitles). The press release announcing the game is actually longer than War and Peace, so here's an excerpt:

Maciej Szcześnik, Project Manager at CD Projekt RED, spoke about the content provided in the new edition: "The Witcher Enhanced Edition will be a completely polished product, something rarely found on the PC market. Of course, it would have been best if the original edition could look that way. There were a few ways the original game didnít quite live up to our high expectations, but now we're trying to make up for it. Work is being done on two levels: one concerns the removal of technical obstacles that hinder the player from properly using the game and thus gaining enjoyment from it. Some of those elements include the loading times, which will be reduced by 80%, the stability of the game on different PC configurations, as well as an array of smaller fixes that will increase interactivity and precision in combat. The other level consists of very important changes that are not usually found in patches. First and foremost, the English-language version will, for the most part, be completely re-done. The amount of text in that version was reduced compared to other language versions and that was said to cause a significant decrease in immersion and atmosphere. Now the English version will be as polished and atmospheric as the other language versions. Speaking of other language versions, most of them will be improved in some way. Significant changes will also be made in the German version, where we are planning to re-record the voices for many of the characters. The most important improvements concern those elements of the game that players criticized the most. For example, over 50 new supporting character models will be added, so that the player won't run into the same person too often. The inventory panel will be re-designed and improved, and some elements of the main game screen will be polished. However, one of the biggest changes that will greatly increase the player's immersion in the game world will be improvements concerning dialogue scenes. Both Geralt and non-player characters will get over 100 new animated gestures which will make their body language during conversations much more natural. Additionally, the facial animation and lip-sync system will be re-created, making the faces of the speakers now even more natural, as well. Of course, I've mentioned only the most important changes, and that's still a lot. There will be many smaller changes that will make the game more fun. I'm convinced that, thanks to those changes, The Witcher will almost be the ideal game for fans of PC role-playing."

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47. Re: No subject Feb 18, 2008, 17:16 Sixis
 
Those of you mentioning Oblivion and Planescape/Fallout in the same posts, I hope you die.

I think you are going to kill yourself when Fallout 3 comes out Oblivion wasn't as bad as some old-schoolers have made it out to be, the quests for some of the guilds were well-done and when the world exploration was working properly it was a fun game (although the scaling difficulty ruined most of it).

Both of exploration and a well told story are the Holy Grail of a good CRPG. Ultima VII was the last one that I can remember that pulled that off really well. Given the choice though, I'd rather have a well told story.

Seriously, Baldur's Gate 2.
 
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