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Mark Rein - Consoles "Stealing" Hardcore PC Gamers

The Mark Rein interview on the Guardian Unlimited (thanks BeyondUnreal) offers a conversation with the Epic executive, discussing the company, its games, the Unreal engine, and PCs versus consoles, offering this outlook: "I'm a real fan of the PC, but yes, consoles are definitely stealing a lot of hardcore gamers from the PC. When Call of Duty 4 came out, I heard some of our guys sitting around talking about the great game they'd had last night and I'm like, 'Hey guys, what server are you playing on? I'd love to come and join you,' and they said, 'Just send us a friends request,' It was at that point I realized they were all playing it on console. Plus, the sales of the console versions are something like ten times the sales of the PC versions."

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116. Re: No subject Feb 1, 2008, 15:28 Jerykk
 
edit: Isn't the whole point to bring more people into gaming, thus boosting its popularity and social acceptance?

No, the whole point is to make good games. Unfortunately, maximum profits requires that you dumb down games and cater to the lower standards and short attention spans of the masses. What's the point of increasing gaming's popularity if all games are made for retards?

If they're gaming, and having fun, what right does another group of people have to tell them they're "not doing it right"?

Because sales figures determine what games are made and how they are made? God of War introduced the mainstream audience to button prompt sequences (or quick time events, however you want to call it). Now every damn game has them. Halo introduced regenerating health to the mainstream audience. Now every shooter has it. RE4 introduced that retarded side-shoulder cam and now every third-person game uses it. Gears of War introduced the cheap cover system to the mainstream and now every third-person shooter uses it. CoD4 has grenade indicators and since it sold very well, I'm sure all future shooters will have grenade indicators too.

The games that sell well affect all the games in the future. If shitty games sell well, they infect all future titles. This is why it matters what other people play.

 
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