[Jan 17, 2008, 7:10 pm ET] - Share - Viewing Comments
GarageGames announces Fallen Empire: Legions, their upcoming web-based
first-person shooter that has been described as TRIBE-like based on footage
recently "leaked" onto the intertubes (story
). There are some
, and word is:
EUGENE, OREGON – January 17, 2008 – After
months of rumors and a recent video leak on the web, GarageGames today announced
initial details for Fallen Empire: Legions, a first person shooter for the
recently announced 3D online game platform,
“This is a first person shooter built by hardcore gamers who are wildly
passionate about the genre,” said Tim Aste, project director for Fallen Empire:
Legions. “The game design allows for us to create a unique experience that
brings FPS gaming back to its roots. Legions won’t be just any ordinary jewel
matching web game; in terms of graphics and gameplay it will set a new benchmark
of what the future of gaming will be on the web.”
"We created InstantAction to give ourselves and the rest of the development
community an outlet to make the games they want to play. Rather than churning
out sequels or licensed games, we're working with developers focused on creating
cool gameplay," said Josh Williams, CEO of GarageGames. "Fallen Empire: Legions
will be InstantAction's most advanced example of this so far. Marrying core
games with the accessibility and social power of the web is a huge step forward
in the industry, and I personally can't wait for this game to be released so I
can hop on and start playing everyone."
Developed internally by GarageGames, Fallen Empire: Legions combines distinctive
freedom of movement with fast paced first-person combat to create strategic,
team-oriented gameplay. The InstantAction platform has allowed Fallen Empire:
Legions to leverage the best of what the web has to offer, creating an evolving
experience for players that can constantly be improved upon. This is
first-person warfare at its fastest and finest!
To sign up for the beta test, receive exclusive sneak peeks of Fallen Empire:
Legions, and earn free Action Tokens (InstantAction's virtual currency), please
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||Re: No subject
||Jan 19, 2008, 23:22
|dsmart I know this is not going to be Tribes. I understand that. But its pretty obvious Garage Games is doing a lot with this game to provide Tribes like gameplay. Why would they even want to keep throwing out the term "Tribes like" in their press releases if that wasnt the case? Either they are lying and trying to use the Tribes name to garner attention (which I highly doubt), or they are making a game that will be Tribes like.
A big part of the uique aspect of Tribes gameplay (being Tribes like) is jetting, jump skiing and x,y axis movment. If this game has all 3 of those elements, its captured a majority of the essence which is Tribes. That does make it unique. Why? Name me one FPS shooter that has jetpacks, jump skiing, x, y axis movement and routes for CTF. None. Honestly the only game that I can remember that even had something somewhat similiar was a game called Citizen Kabuto and that game wasnt really known for its multiplay FPS but the players had jetpacks.
That is why Tribes fans throw out the word "unique" in comparison with every other deatmatch, CTF, capture hold blah blah army whatver FPS. Every other FPS, CSS, BF2, TF2, HALO etc all have the same physics and movement. Being that you arent a big FPS fan I can understand why you cant relate to peoples passion about Tribes. You truly have to be familiar wit the game to understand its differences. It held a special place in many a gamers heart, just the way a game like Civilization or Bioshock may hold a special place in your heart. Many of us that are FPS fans hold Tribes up their in very high regard.
I will agree with you, however about Legions and whether it may be a success or not. Even with jetpacks and all it just may not play the same or have the same fun factor. Who Knows. I'm not expecting Tribes. But if it has the physics and all like Tribes I may enjoy it. Heck Tribes fans havent had much of anything decent since the release of T2. And some would argue since Tribes 1. So we are desperate let us enjoy this while we can. And I am so happy that many of the peeps that worked at Dynamix and made Tribes have found success in other areas without the need for big publishers. I'm also excited to find out later in the year what Scott Youngblood is up to at Red5.
This comment was edited on Jan 19, 23:36.