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| [Jan 14, 2008, 4:34 pm ET] - Share - Viewing Comments |
WarCry is reporting that P2 Entertainment, the developer formerly known as
Perpetual Entertainment, is no longer working on Star Trek Online. This is the
latest chapter in a saga that has included the dissolution and reformation of
Perpetual amid rumors that the project would end up being a "casual" game
( story) and a lawsuit alleging that fraud had occurred somewhere
along the way ( story). Attributed to "multiple sources" at
P2/Perpetual, this unconfirmed report says the license and "game's content"
(presumably art assets) have been transferred to a different Bay-area developer
(which is not named), but the game code remains at Perpetual/P2, suggesting this
game's eventual release is still a long way off.
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| 14. |
Re: No subject |
Jan 15, 2008, 09:49 |
dsmart |
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UPDATE: Yep, the Star Trek Online IP has been transfered/sold to, uhm, Cryptic?
http://www.startrek-online.net/messageboard/showthread.php?t=12178
If they only sold or sub-licensed the IP, then yeah, they don' t need to transfer any code unless it is explicitly a part of the deal.
My guess is that their contract with Paramount prevents them from sub-licensing the IP. In which case if they go out of business - or don't release a game by a certain time - the IP would revert back to the owners (Paramount).
This is all speculation of course, but I've signed (and seen) enough deals to know how they are usually constructed.
If the IP has been transfered to another developer, then it would lend credence to what I said above regarding transference. My guess is that Paramount probably excercised their rights under the contract and yanked their IP. Which would explain why Perpetual's new company retains the code. I guess Paramount - or the new devs - didn't want to pay for code that was either rubbish (my guess) that was un-useable.
Starting from scratch means that the STO game time has been reset to another two to three years. At best.
Whats going to be interesting is how the lawsuit pans out. My sources tell me that even the "engine" they licensed to Bioware is suspect at best and will likely go un-used; especially now that Bioware is owned by EA.
AFAIK, there are no other takers for that "engine". In fact, that was the same engine running Gods & Heroes as well as STO. If they couldn't release a single game based on it, what does that tell you?
@ Theo
STFU. You can't even write proper understandable English, yet you want to join a debate as well as misinterprete what I wrote in my blog? Stay in school, retard.
Here, let me quote what I said again in my blog:
Someone probably looked at Eve's numbers and decided that its where they needed to be. Forgetting that Eve is not even a fun (as it pertains to what a space combat action game is and shuold be able) game let alone a space game. Its purely a trading sim, set in space, and with some meaningless stats combat thrown in. If anything, my money is on Jumpgate being more of an MMO for those who want that sort of thing; and I expect that their upcoming Jumpgate Evolution will be even better and hopefully shed its niche roots and be able to expand the genre some more. I don't like Eve. A lot of space combat/sim gamers don't like Eve. If they did, they would have a lot more subscribers. That of course does not make Eve a bad game and I never said that it was. Its.just.not.fun and nowhere near the definition of a space combat game, let alone a space combat sim.
Get over it. This comment was edited on Jan 15, 10:04. |
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Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them |
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