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| [Nov 28, 2007, 1:48 pm ET] - Share - Viewing Comments |
This press
release has word from sunny Iceland that the Trinity expansion for EVE
Online will be released for free to subscribers to the outer space MMORPG on
December 5, a user-base that CCP announces has crossed the 200,000 player
threshold. A complete list of new features can
be found here,
and a trailer for the expansion is on
this page. Here's a
bit on Trinity that describes its emphasis on updated graphics: The
release of the Trinity expansion fortifies EVE Online's position at the
forefront of three-dimensional game graphics, creating a breath-taking cinematic
experience during actual gameplay. In order to achieve its visual goals, CCP
developed a new graphics engine, architected for Shader Model 3.0 and above. In
this first showcase for the new engine, all ships, stations and stargates have
been reconstructed. EVE Online: Trinity employs advanced lighting techniques and
complex surface materials to make these highly detailed models even more
realistic.
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| 17. |
Re: Don't be fooled |
Nov 28, 2007, 20:07 |
Theo |
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Eve is differnet, its just different to any other mmo going. period.
eve is a sandbox and one the biggest obsticals to playing it is that its not like other mmo's in that you get no guidance to attain the next "lvl".
let me try explain it like this, in wow at lvl 1, you do some quest and get to level 5, then quest some more and pretty soon your in your first instance (RFC for example, or deadmines).
Eve on the other hand offers you no such ride, there is a universe and you have to make your own way, litterally on day 1 you can head off to what some players would call a end game zone and you wont be stoped by any artifical game mechanics, you will however be stoped by players ;). my point is, so many players who try eve look to the skill book/training to provide this sense of a level train, and that just wont work, cause ultimately your skills dont mean anything other than what equipment you use. you still have to have a plan and go out there and exicute it.
thats why so many people try eve and find its not for them, they are looking for a game thats more theame park than sandbox, and i appirecate that. however if you can get in the mentallity that the universe is yours to make your way in and do your research youll find that there is a tone of crap to do, and a tone of things to try. you need you use your creativity to have fun in eve.
i've been playing since beta, i have many many many millions of skillpoints, and i dearly adore the game. its deep and wonderfull, but there is little to no "instant gratification". someone below mentioned that you have not experianced eve till you have seen 0,0 space. i have to disagree, there are loads of ways to experiance massive achivement in eve, its just he gets off on the 0,0 stuff. (frankly so do i, i am in roadkill allaince, and we are a fun 0,0 bunch :)) but i know loads of players that have achived things in empire space i frankly wouldnt have the first clue how to achive.
my point is this (again lol), if your going to try eve, stop being obsessed by the skill cue, sure plan your skills carefully, pawn over that next ship, but when all said and done, dont stop talking to people in game and remmebering there is a tone of content and dastardly things to do no matter what the hell your training.
ohh one last thing, if your gonna play eve, you really should try to be "part of something", join a well run player corp, it makes all the differance.
/Theo
This comment was edited on Nov 28, 20:13. |
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Everyone on Bluesnews is synical, get over it. edit: i cant spell, this is my disclaimer. |
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