|
|
 |
| [Nov 26, 2007, 3:11 pm ET] - Share - Viewing Comments |
Eidos Montreal Website
now offers a teaser trailer for Deus Ex 3 (thanks nin), an upcoming installment
in the action/RPG series that was hinted at earlier this year
( story) but never actually confirmed, though its existence was
supported by a report about an earlier DX3 prototype which got cancelled
( story). The teaser is true to its teasing nature by being a bit
vague, with no hints at platforms or release dates. It does offer some sci-fi
footage with an existential voice-over: "For centuries, man has struggled to
understand his true nature. What is it that makes us who we are? Soon one answer
will override all others." This is culminates a caption reading: "Who we are is
but a stepping stone to what we can become."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 80. |
Re: DX1 |
Dec 2, 2007, 11:16 |
Masa |
|
|
DX1 went on the PS2 and some consider it the best playing version (most of the bugs from the PC were fixed and it even supported USB keyboard and mouse). Actually, it wasn a very good port, all in all. If you can manage to track down a copy of it you won't be disappointed.
For the particulars who justified their hatred for DX: IW because of the inane belief that Deus Ex should be a PC-exclusive, they should consider DX's port to the PS2 and realize DX: IW simply wasn't a proper sequel period, no matter what platform it was released on.
I'm not so entrenched in RPG/Shooter tradition that I can't accept something like Unified Ammo. Some people think that RPGs must include inventory management to be "true" RPGs, and I disagree. I'm not "entrenched" on this opinion, either. I don't think it was necessarily a stupid design decision, but it was certainly the wrong one made for the game. It's always been my opinion that part of the love for Deus Ex was the insane amount of detail included in the game. It was also something that in post-release interviews with Harvey Smith stated he thought the game should have about a 2/3 the length it was at release.
2) It is entirely possible that Harvey Smith is a complete hack who can't design his way out of a paper bag. That said he was the Lead Fucking Designer of DX1... Yes, but let's not kid ourselves here - he still worked under the direction of Warren Specter, who was the project director for Deus Ex. You can easily read in any number of interviews done with Ion over Deus Ex: IW that there were obvious changes to be made to the gameplay, most of the "streamlining" that was being done was more or less at the direction of Harvey Smith, who was then the project director for that game. The rather dubious design decisions in IW were done when Smith was at the helm and are in stark contrast to what Specter implemented in DX.
You can even read in the same interviews with Specter that he didn't necessarily agree with some of Smith's approaches to implementing certain design aspects (particularly the unified ammo).
This comment was edited on Dec 7, 09:27. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.