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PhysX UT3 Maps & SDK Plans

AGEIA Technologies Announces Unreal Tournament 3 PhysX Mod-Kit And Exclusive Unreal Engine 3 Content has word of PhysX-enabled content on the AGEIA Website and plans to release a PhysX SDK for UT3 next month. Here's a bit:

To showcase the power of the PhysX UT3 Mod-Kit and the PhysX processor, AGEIA Technologies is rolling out a series of Extreme PhysX Mod Levels for UT3 available as a free download starting today. The first set of PhysX mods includes the “Tornado” and “LightHouse” levels. The AGEIA Tornado PhysX Mod, which was first revealed at the Leipzig Games Conference earlier this year, features incredible physical realism and revolutionary new environmental impact powered by the PhysX processor. This completely new CTF map is named for the PhysX-powered tornado which tears the battlefield apart as the game progresses. In addition, the tornado actually lures rockets and projectile weapons into its vortex, if fired too close, presenting both dynamic risk and reward to daring players. Complementing Tornado is a new PhysX mod called LightHouse, which introduces an ominous, dungeon-like structure with myriad levels and hidden corridors, featuring a variety of destructible walls, floors and ceilings and new weaponry. Additional maps and mods showcasing other types of PhysX implementations and level morphs will be available soon as part of this ongoing AGEIA Mod-Kit program. The Mods will continue to offer compelling game-play scenarios as well as provide examples of AGEIA PhysX use encouraging modders to produce their own PhysX-driven experiences.

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8. PhysX UT3 Maps & SDK Plans Nov 21, 2007, 12:05 Hump
 
To be honest I'm not enjoying it anywhere near as much as I did when UT2k4 came out. Maybe its because I burned myself out on that game and this is pretty much more of the same. Another issue that I never thought would be a problem is the visuals. The game actually looks TOO good. What I mean is that the artists went over-the-top in the same way they did with GoW and covered every nook, cranny, crenelation.....hell, every fucking surface with busy heavy-handed textures. It looks stunning in screenshots and even more-so when you are in-game standing there, but it turns out to be extremely distracting when you are playing. The "God Ray's", bloom, HDR FX are all over-the-top to the point of distraction as well. unfortunately the game allows only 4 minimal settings for graphics! This is a company that catered to hardcore players FFS, I hate to say it but the UI has been consolized.

I'm thinking I should've just gone with Mass Effect and grabbed UT3 later on.....


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