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Rainbow Six Vegas 2 Announced

Ubisoft announces Rainbow Six Vegas 2, a sequel to the Tom Clancy shooter set in sin city, due for release in March 2008:

London, UK — November 20, 2007 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.

“Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.”

The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.

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8. Re: If at first u dont suckceed Nov 20, 2007, 16:26 4D-Boxing
 
Rainbow 6 is dead. UBI killed that franchise for good.
PC version was so crappy it aint funny. You had to rename the exe to FEAR to get 70 frames per second but it only worked if you had SLI.

AA in game it's 2007 AA was has been arround since the Geforce 1. IF the game does not have 2x AA default it should at least give the oiption to turn it on or off.

IF gamers can find ways to turn it on a mutli million $$ comapny should be able to implement it in the game befaore launch.

Last part of my rant..if you can make a good port keep the game! Bad ports will only give bad publicity to who ever published the game.

 
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