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| [Sep 04, 2007, 3:34 pm ET] - Share - Viewing Comments |
The
Enemy Territory: QUAKE Wars Forums now offer an official release date for
the demo for Splash Damage's upcoming teamplay shooter (thanks Woody), saying
the demo is due next Monday: "The Windows PC demo is going to be released on
September 10, 2007."
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| 18. |
Re: ... |
Sep 4, 2007, 20:56 |
Scottish Martial Arts |
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I'm interested in ET: QW, but I'm still concerned that it's going to have an enormous learning curve. The learning curve is big but manageable. Once you learn the mechanics and adjust to the pacing of the game, you should be fine. This isn't like Tribes where a significant part of the learning curve was practicing jetpacking and skiing to the point that you could do both proficiently. Rather, you just need to learn the mechanics (i.e. Field Ops deploy ammopacks for their teammates, Strogg Technicians can create one time forward spawn points by "using" enemy corpses, etc.) and you're good to go.
The following website is really handy if you want to get a headstart on learning the mechanics:
http://4newbies.planetwolfenstein.gamespy.com/ETQW/index.php
It sounds like this might be more tactical than a complete twitch-fest In terms of a team winning a game this is very true, but it is important to note that if you get in a close range one on one fight with another player, it is very much a matter of who has the better twitch skills. As a result, it's generally a good idea to avoid close range battles unless your DM skills are up to snuff. Better to sidestep a concentration of enemy troops and hit them from the rear or call in an airstrike on them or something. Either that or only rush into close combat if you've got teammates backing you up.
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