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ET: QUAKE Wars in October

id Software announces at QuakeCon 2007 that October 2 as the official release date for Enemy Territory: QUAKE Wars, the upcoming multiplayer game in the works at Splash Damage under id's supervision:

Santa Monica, CA – Aug. 3, 2007 – Gamers in attendance at QuakeCon 2007 were rewarded with a special announcement when id Software and Activision, Inc. (Nasdaq: ATVI) unveiled that Enemy Territory: QUAKE Wars™ Windows PC will be on EU store shelves on September 28, 2007 and North American store shelves beginning October 2, 2007. The game, which is in development by Splash Damage, pits the armies of Earth’s Global Defense Force (GDF) against the invading alien Strogg in the multiplayer strategic shooter that transports players to the front lines of an epic new war for Earth.

Offering the ultimate in objective-based multiplayer action either online or offline with bots, Enemy Territory: QUAKE Wars is set within the expansive QUAKE® universe in the year 2065. Gamers choose to play as the human GDF or alien Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Enemy Territory: QUAKE Wars is also in development for the Xbox 360™ video game and entertainment system from Microsoft (Nerve Software) and the PLAYSTATION®3 computer entertainment system (Activision Foster City).

Enemy Territory: QUAKE Wars has been rated “T” for Teen by the ESRB.

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8. ET: QUAKE Wars in October Aug 4, 2007, 03:34 Nick W
 
Personally I've had a lot of fun in beta 1, despite not being in a clan. I've found that it is entirely possible to rambo, it is just harder when the other team is actually working together. Medics and technicians can really rambo it up if played right. They are my class of choice for taking/retaking capturable spawns, nothing beats their survivability.

I really think all the nay sayers are over emphasizing the "clan" quality of this game. The pub servers will still be loads of fun. Pub servers are nice because one or a few exceptional players can really influence the flow of the game (as opposed to a clan game where everyone is exceptional).

 
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