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BioWare's MMO License

Perpetual announces BioWare has licensed online technology from them for BioWare's upcoming MMORPG. It's not clear how this relates to their previous announcement that BioWare was using StreamBase tech for the game (story). Word is:

SAN FRANCISCO, CA - July 19, 2007 - Perpetual Entertainment announced today that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming Massively Multiplayer Online (MMO) title. The agreement gives BioWare the platform to deploy and support its online titles utilizing Perpetual's industry-leading technology for online game operations, deployment, infrastructure development and community support.

"We evaluated numerous technology solutions to serve as the service backbone of our first MMO title and feel Perpetual's online platform is the best fit," said Gordon Walton, Co-Studio Director of BioWare Austin. "The Perpetual team has years of experience building infrastructure and tools for online games and we are thrilled to be working with them."

"BioWare is one of the leading developers of AAA games in the world and we know they will find the Perpetual platform provides both the functionality and ease-of-use they are looking for to support their upcoming title," said Joseph Keene, Co-Chairman and CEO, Perpetual Entertainment, Inc. "With the Perpetual platform, BioWare's Austin studio can focus on making great games while minimizing the time and effort required to deploy and support their titles."

The Perpetual online platform provides a technology backbone of modules necessary to deploy and operate any modern online game, as well as a collection of in-game features and services. Incorporating tools for player management, billing, customer relationship management, game feature extension, load-balancing, lobby servicing, patching and community management, the Perpetual online platform gives developers and publishers the tools to bring the next generation of online games to market faster, and with lower technological and logistical restrictions.

For more information please visit: http://www.perpetual.com/platform/

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15. Re: Dumped Simutronics? Jul 19, 2007, 14:44 Masa
 
Bring on Forgotten Realms MMO.

There's already D&D Online, dude. Admittedly, it's probably not very good (don't know, not into MMOs).

Ya gotta admit, they have stayed extremely faithful to D&D and Star Wars in their games.

Yes, but are Star Wars and D&D really all that different from one another? The former is science fiction and the latter fantasy, granted, but those are just largely themes. The things that distinguish each other are largely translatable to each other. I'd argue if a company can do one fantasy game real well it wouldn't be a stretch for them to do a Star Wars game with equal quality.

So BioWare is going to betray their roots... or what?

The root of gaming, in my mind, is suppose to be innovation; or failing that - make the game at least fun to play. I think everyone here would agree if you did at least that last part a game can be forgiven for falling short on truly doing something new and exciting (and let's face it, most of the game we like to cry as innovating and exciting are not new, they're largely amalgamations of features and plot lines from previous games). So really, how is BioWare violating or "betraying" their roots other than adding to the shrinkage of truly great single player PC games?

That's parallel to the fanboi reaction to Fallout 3 being made into a game played from the first-person perspective. It can hardly be called a first-person shooter simply because the way the game is not being designed around the ideals of Quake or DooM.

"But it's not Fallout!!! Waaah" (PJHF)

Yes, but do you really want to run around another isometric game looking down at a tiled environment and doing the same thing you did for the last two games? At least considering if you can get the chance to run around down in the ruins of the world from your perspective? If you answer yes, the first two are obviously still available for you to play.

Quit whining about lack of innovation in this case.
This comment was edited on Jul 19, 14:54.
 
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