|
|
 |
| [May 22, 2007, 10:21 am ET] - Share - Viewing Comments |
- Team Fortress 2
Valve's
Robin Walker talks TF2 on Eurogamer is a Q&A on the coming remake of
Team Fortress: "In the multiplayer space, you're obviously going to retrace
your steps a lot, that's what multiplayer's about. Content you're consuming
is generated for you by other players; that's what multiplayer is. And so we
were thinking about how many maps we should build and so on, and one of the
things that anyone who's played online PC games for some time has noticed is
that if we build 100 maps it won't matter; the community's going to choose
five or six they want to play and play them to death."
- Hellgate: London
Flagship
boss Bill Roper explains Hellgate: London on Play.tm is a Q&A discussing
the upcoming action/RPG: "We want all of the fans of Diablo to feel right at
home within Hellgate: London, but also be experiencing some great new
twists, turns and innovations. We're doing a much better job of immersing
the player in the world, telling stories and making the character a central
figure in the tale. There are more game play mechanics that we can explore
because of the ability to play the game from both the first and third person
perspectives. And, of course, being in 3D with true physics lets us do some
very fun things that we weren't able to achieve in Diablo II."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 10. |
Re: I love it |
May 23, 2007, 14:04 |
sponge |
|
|
I for one would rather have a few good, polished maps, rather than a whole bunch of shitty gimmicky ones.
Enemy Territory shipped with 6 maps, and it was absolutely no problem at all.
|
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.