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    Valve's Robin Walker talks TF2 on Eurogamer is a Q&A on the coming remake of Team Fortress: "In the multiplayer space, you're obviously going to retrace your steps a lot, that's what multiplayer's about. Content you're consuming is generated for you by other players; that's what multiplayer is. And so we were thinking about how many maps we should build and so on, and one of the things that anyone who's played online PC games for some time has noticed is that if we build 100 maps it won't matter; the community's going to choose five or six they want to play and play them to death."
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    Flagship boss Bill Roper explains Hellgate: London on is a Q&A discussing the upcoming action/RPG: "We want all of the fans of Diablo to feel right at home within Hellgate: London, but also be experiencing some great new twists, turns and innovations. We're doing a much better job of immersing the player in the world, telling stories and making the character a central figure in the tale. There are more game play mechanics that we can explore because of the ability to play the game from both the first and third person perspectives. And, of course, being in 3D with true physics lets us do some very fun things that we weren't able to achieve in Diablo II."

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10. Re: I love it May 23, 2007, 14:04 sponge
I for one would rather have a few good, polished maps, rather than a whole bunch of shitty gimmicky ones.

Enemy Territory shipped with 6 maps, and it was absolutely no problem at all.

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