From Bill Roper at Hellgate Guru
offers further justification from Flagship
Studios about the premium multiplayer mode in Hellgate: London, explaining it is
a way to pay in advance for expansions, rather than just a way to get "better"
We want as many players as possible to find and group with their
friends online, regardless of when or where their characters were created. Gone
are the days of worrying about making sure your new character will be able to
play with your old friends. Everyone gets access to our secure multi-player game
servers. Players can party and trade with other players and play through the
entire adventure to save London from the grip of the demons.
And all for free.
Gamers also want choices, and we have so many great ideas for Hellgate: London,
and the concept is so extendable, that we know we can keep adding to this game
for a long time. We want to continue moving Hellgate: London forward in some
really exciting directions, and to support ongoing development we’ve created a
subscription service to give players access to new content as we go along. This
commitment to our gamers was also a part of our plans for Hellgate: London from
the very beginning.
In short, what subscribers are getting is new content – not simply “better”
things. Another way of thinking of this would be that we’re delivering smaller
expansions over time rather than having players wait a year or more before they
finally get something new.