[Apr 25, 2007, 8:17 pm ET] - Share - Viewing Comments
- Enemy Territory: QUAKE Wars
Territory: QUAKE Wars Q&A Pt. 2 on Computer and Video Games continues
this conversation with Paul Wedgwood of Splash Damage about the coming
teamplay shooter: "There are lots of other things we could include right? We
could have a racing game rally mode but in the case of Enemy Territory:
Quake Wars, at this stage in console development I think there's too much
disparity between the player on a analogue controller and the player on the
mouse and keyboard on a PC. The guy on the analogue controller has an
advantage over the PC with vehicle control because he doesn't have the
'on-off' acceleration and steering, and the guy on the keyboard and mouse is
able to turn faster and slightly more accurately. So our thought was that at
this point it might be a bit premature with the communities generally happy
playing amongst themselves and having a level playing field. That was the
- Urban Mysteries
Urban Mysteries Q&A on FiringSquad talks with Morten Iversen about this
coming time-travel game in the works at Zeitguyz: "I had been juggling an
idea for years that was more like a novel taking place in the 18th century,
involving a lot of conspiracies, double crossing, secret societies and
whatnot. It never really gelled as a game - until Jesper Helgeborg (the
concept artist for the game) and I juggled a few new ideas during the first
iterations that suddenly made perfect sense, gameplay-wise. Let me add that
"Urban Mysteries" is the working title for the game, and it will probably
change as we are building the brand. We're also shuffling a movie treatment
around a couple of major film-studios. If everything goes as planned, there
will be a movie to coincide with the launch of the game."
the Sega-Marvel Deal on GameDaily BIZ chats with Sega's Scott Steinberg
about the recent expansion of their business relationship with Marvel: "The
relationship started with Iron Man, so it wasn't like all these properties
landed on our laps simultaneously. We had done the negotiation for the deal
with Iron Man and from that, and our working relationship with the studios
and the film team, stemmed elongated conversations about the other
properties and the other characters. And obviously we like working with
them, they like working with us, and a more substantive agreement was
byproduct of those good vibes." Not to be outdone, there is also a
Q&A with Scott on the same topic on GameSpot.
Jason Della Rocca Q&A on GameAlmighty talks with the executive director
of the IGDA about working in the game industry: "The game industry is one of
those desirable careers, like going to Hollywood and being an actor. So
whether or not there were all of these game degrees and game schools, we
would still have a massive line-up of students that want to get in. Game
schools and game degrees are just more of a direct path. The IGDA is
actually very involved in the education side of things. We have an education
special interest group that works on stuff like curriculum standards and
teaching resources, and they actually just hosted a 2-day workshop on the
first two days of GDC. They had 150-200 people in the academic industry
talking about raising the standards for teaching game development and
teaching practices. They’re very active in insuring that the students who do
go the path of the more dedicated game education, that what they’re getting
is meaningful and relevant and usable and will in fact help them get a
career in the industry and let them learn the skills that they need to
learn. So, we’re actually quite involved in that."
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||Re: No subject
||Apr 26, 2007, 09:12
|They do if they work in marketing.
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