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| [Feb 21, 2007, 11:19 am ET] - Share - Viewing Comments |
- The Elder Scrolls IV: Shivering Isles
The
Elder Scrolls IV: Shivering Isles Q&A on Pro-G talks with Pete Hines
about Bethesda's upcoming RPG add-on: "Nope, no mounts. By the time you make
the trek to Sheogorath's palace, you've uncovered one or two camps or
locations and all the quests will be in one of the surrounding quadrants so
you don't have that far to go. We designed it so that there are lots of
those waypoints, camps and dungeons. You have to do that first, hard slog.
The problem with horses is that they take anything that feels really big and
make it much smaller because you can get across it so fast. We were a little
concerned about losing that sense of scale."
- Reprobates
The
Reprobates Q&A on PC Pointer.de is an English-language Q&A on this
German site about Future Games' future adventure game: "Unfortunately I
cannot reveal a lot about the story. The twists and surprises of the
Reprobates story are a very important part of the game and we don’t want to
give away too much. I can only tell you this much: Reprobates’ protagonist
is a 23-year-old technician named Adam Raichl, who gets into a car crash
that should have killed him. Instead, he wakes up on a mysterious island
where he meets other people from different decades who have experienced a
similar fate. Now it’s up to him to find out what has lead him there…"
- Gamecock
Gamecock
Media Q&A on The Armchair Empire continues Mike Wilson's return as one
of the most interviewed men in gaming: "During my time with G.O.D. I
actually learned how to drink water and sing 'Row Row Row Your Boat' at the
same time in three octaves; I’m really hoping that talent carries over. I
also learned that big business isn’t the right way to go if you’re looking
for innovation. It’s no secret, but it really hits home when you experience
it first hand. We plan on keeping our end small and efficient allowing us to
put out games that are original and still profitable for everyone involved.
Other than that, creating a good relationship with the developers, allowing
them to keep their IP and giving them creative freedom are the basis of what
we believe in. "
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| 3. |
Re: No subject |
Feb 21, 2007, 10:58 |
Shataan |
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Wonder when we will see a new studio called.... Gamepussy?
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