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Gears of War PC... Eventually

The Mark Rein Q&A on TeamXbox follows up on a couple of long-debunked rumors (story and story) with the first semi-solid confirmation of plans for a PC port of Gears of War, which the Epic veep now says is inevitable, eventually (thanks Joystiq). After answering one question reaffirming the game as an Xbox 360 exclusive, Mark offers the following response to the question of whether it will stay that way:

íTil thereís something else. (chuckles) People ask me, ďAre you going to do it on PC?Ē Yeah, eventuallyÖI donít think thatís any great secret that we would like to do it on PC, but for now itís a 360 game. Eventually weíll get around to a PC version. I just donít know when.

Thatís worked successfully for Halo. Halo was a big seller on PC long after it kind of peaked on the original Xbox, and theyíre doing the same thing now with Halo 2. We work at the pleasure of a publisher who thinks both of those are their platforms, so I think itís ultimately inevitable, and obviously weíre a PC company.

The big challenge is to make a game that was designed solely for the consoleÖto take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. Thatís a challenge. UT will help us there, because Unreal Tournament 3 will be kind of our vanguard PC product, and itís helping us get optimization on the PC. So itís just a matter of, now, can we make Gears run on enough PCs that itís worth sellingÖor do we have to wait in five years until everyone has a PC that can run it?

Itís inevitable, but itís just not there today.

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82. Re: Crysis again-- Feb 19, 2007, 22:08 Riley Pizt
I did play fear actually, and no the ai is nothing special.
The AI is special especially if you play the game on its most difficult setting. I am a longtime player of Monolith's FPS games, so I thought I had seen it all from them. But, FEAR's AI surprised even me at times.

Well ill just say we have different ideas whats innovative, I consider games like the sims or max payne consider a game that plays like max payne innovative.
FEAR does not play like Max Payne especially given the fact that Max Payne is a third-person game, has no Havok physics, and no multiplayer gameplay.

You still have yet to explain why this matters whatsoever.
Yes, I have explained it but not in detail. The reason why it matters is that it can mislead consumers into purchasing consoles instead of games for their PC's. I don't want to see the market for PC games shrink due to the misguided notion that better or more innovative games are made for consoles.

The funny thing is I never said anything like this
Yes, you essentially did when you dismissed every PC game mentioned in this thread as not being innovative. If none of the PC games mentioned are innovative then no PC game is.

Why is it that pc games rarely sell well on consoles?
Complexity is one reason. PC games tend to have more complex controls and that in turn usually leads to more complex gameplay. Console games tend to be more simplistic. How many chess games are there for consoles? On the PC they are a dime a dozen. How many realistic flight simulators are there for consoles especially which have a manual the size of a small phonebook? A second reason is the target demograhic. PC games tend to be designed for an older audience whereas consoles have a plethora of cartoon platformer and other youthful titles. I think the final reason why most PC games don't sell well on consoles is simply because by the time they are ported, they are old news, and the majority of those who would have bought them have already played them on the PC.

The "innovative" fear for example didn't sell well on consoles.
It obviously sold well enough that Vivendi is now releasing it for the Playstation 3. So, "well" is a relative term. It was no blockbuster hit on the XBOX360, but I think that had more to do with the fact that it had already been released on the PC so consumers who really wanted it had already played it. In addition the XBOX360 version of the game has no multiplayer so there is no real reason to buy it if a person has already played it on the PC. Plus the subject matter of FEAR is not really mainstream fare even for an FPS game like a WWII or special/covert ops shooter would be.

Also the fact that halo sold well on the pc, you say it sucks, and saying pc games have to be better to sell seem to contradict.
Halo is an aberration for two reasons. First, because it was a hugely successful and lauded game on the XBOX. Many PC game consumers who bought the PC version including myself did so simply to see what the fuss was about. The second reason Halo is an aberration from the normal console port is that a good many if not most of those who bought Halo on the PC already owned the XBOX version. The reason they bought the PC version was simply for the Internet multiplayer capability which is what so many XBOX players had been dying for. I frequented the official Halo PC forums back before and during the game's release, and it seemed like almost everyone there claimed to already own the XBOX version of the game. What they all wanted was larger-scale and Internet supported multiplayer gameplay.

This comment was edited on Feb 20, 21:20.
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