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Gears of War PC... Eventually

The Mark Rein Q&A on TeamXbox follows up on a couple of long-debunked rumors (story and story) with the first semi-solid confirmation of plans for a PC port of Gears of War, which the Epic veep now says is inevitable, eventually (thanks Joystiq). After answering one question reaffirming the game as an Xbox 360 exclusive, Mark offers the following response to the question of whether it will stay that way:

íTil thereís something else. (chuckles) People ask me, ďAre you going to do it on PC?Ē Yeah, eventuallyÖI donít think thatís any great secret that we would like to do it on PC, but for now itís a 360 game. Eventually weíll get around to a PC version. I just donít know when.

Thatís worked successfully for Halo. Halo was a big seller on PC long after it kind of peaked on the original Xbox, and theyíre doing the same thing now with Halo 2. We work at the pleasure of a publisher who thinks both of those are their platforms, so I think itís ultimately inevitable, and obviously weíre a PC company.

The big challenge is to make a game that was designed solely for the consoleÖto take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. Thatís a challenge. UT will help us there, because Unreal Tournament 3 will be kind of our vanguard PC product, and itís helping us get optimization on the PC. So itís just a matter of, now, can we make Gears run on enough PCs that itís worth sellingÖor do we have to wait in five years until everyone has a PC that can run it?

Itís inevitable, but itís just not there today.

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76. Re: Crysis again-- Feb 19, 2007, 16:19 Riley Pizt
 
you guys...don't know what the word innovation means is beyond me.
Actually the definition of innovative appears to be beyond you since you have yet to grasp what it actually means despite the definition I provided below.

Nolf one of you best examples?
No, moron, it is NOT one of my best examples of innovation in PC games. I simply addressed it since your embecilic brain couldn't comprehend why Creston chose it as an example in his post below.

Sure I can. Katamari damacy, loco roco, wii sports etc, these are innovation.
Boy, you really need to learn how to comprehend what you read. While those games are innovative, none of them is "totally innovative in every aspect." The Wii sports games are especially derivative. It is only the means by which the games are controlled which is innovative.

This idea that its impossible for a game to be innovative anymore
I have written no such thing. What I have written is that for a game to be entirely innovative (which you foolishly believe is necessary for a game to be considered "innovative") is essentially impossible on the current platforms because so many games have already been created.

There are a ton of games that play exactly like fear
If that were true, you would name at least some of them. I have played a lot of PC FPS games, and none has Fear's combination of superlative AI, story-driven action, and diverse multiplayer with integrated hand-to-hand combat and bullet time. Sure, FEAR is not a totally unique PC FPS game, but it does have several innovative aspects and its combination of elements makes it unique.

Who gives a fuck for the reason why consoles have more innovative games.
An intelligent consumer would because it indicates the likelihood that a game for the platform will be innovative.

How is it even misleading?
I explained that in the original post, moron. Go back and actually read it. It is misleading for two reasons: First, because it implies that there is something native about consoles which leads to innovative games which is not true. Second, it is misleading because it implies that most or more console games are innovative versus PC games which is also not true. As I meantioned before, the percentage of innovative games for consoles is far less than that of PC games because there are so many derivative console games. The reason why that distinction is important is because it shows that the likelihood of any given PC game being innovative is greater than that of a console game.

This comment was edited on Feb 19, 16:46.
 
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