This PDF Press Release
announces development of Severity by the Cyberathlete Professional League, a
competitive multiplayer game that will use an unspecified id Software engine
(the DOOM 3/Megatexture engine is the only id technology not released under the
GPL at this point). The CPL's foray into creating their own game is being
directed by Tom Mustaine, recently of Ritual Software, and word is testing
should start by the end of next year:
DALLAS, TX – December 18, 2006 –
The Cyberathlete Professional League® (CPL), the world’s most recognized brand
in professional videogame tournaments, today announced the creation of project
“Severity,” a new multiplayer game developed for both PC and console systems.
Severity is a multiplayer first person shooter (FPS) focusing on
team-versus-team and one-versus-one play modes. Additionally, the game offers
unprecedented support for gamers worldwide playing in online and live
competitions both casually and professionally.
“Severity will be the first videogame conceived from the ground up to ensure the
growth and appeal of multiplayer game competitions worldwide,” said Tom
Mustaine, Director of Game Development at the CPL’s new studio.
Severity is built on technology created by developer id Software™ and includes
enhanced tournament support, spectator modes, as well as detailed player and
tournament statistics tracking. By leveraging the enthusiastic community and
practical experiences of the CPL, Severity is uniquely positioned to set new
standards while raising the bar for competitive multiplayer games.
According to Mr. Mustaine, former studio director of Dallas-based Ritual
Entertainment, the league expects to begin testing the new game with members of
the video-gaming community before the end of 2007.