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Gold - Windows Vista

Microsoft finishes work on Windows Vista has word that Microsoft's new operating system has been deemed ready for prime time, and is due in stores on January 30:

SEATTLE - Microsoft Corp. finished work Wednesday on its long-delayed Windows Vista operating system, and said the software would be broadly available Jan. 30.

The announcement means Microsoft will meet just barely its revised goal of putting Vista in consumers' hands in the first month of 2007.

Windows Vista's code was released midmorning Wednesday to manufacturing a step that allows the company to begin making the copies that will be distributed with PCs and sold at stores, said Jim Allchin, co-president of the Microsoft division that includes Windows, in a conference.

"This is a good day," Allchin said.

Microsoft had previously said it would release Vista to big business clients at an event at the Nasdaq Stock Market on Nov. 30, and Allchin reiterated Wednesday that corporations who buy Windows licenses in bulk will get the new system this month. That's also in keeping with the company's revised release schedule.

The release will be the first major upgrade in more than five years to the operating system that powers most of the world's personal computers. Vista boasts improved graphics, more effective tools for finding documents, pictures and other items on personal computers, and a new Internet browser, among other changes.

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70. Re: No subject Nov 11, 2006, 11:32 DrEvil
 
The overhead in directx is pretty high. There are calls known as 'draw calls', which are the calls that actually perform the drawing work, and the calls themselves have pretty high overhead to a point that many developers attempt to keep them under ~2000, which can sometimes be tricky to do, since depending on the shadowing method, number of dynamic lights, multi-pass rendering and such, drawing a single object can end up being 2-5+ draw calls. OpenGL draw calls aren't near as expensive, and I've read it is one of the areas where DX10 has improved much on.

I agree with you though, all kinds of advancements like that are likely going to have their gains eaten away by the increased appetite of the new OS. In the end they could have increased DX10 performance by 200% over DX9, but if the OS is eating that new performance up it doesn't mean jack shit to to end user.

 
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