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Warhound Announced

Techland announces Warhound, an upcoming mercenary-themed first-person shooter that does not yet carry a set release date. The first screenshots from the game can be found on 3D Gamers. In spite of being a mercenary in Warhound, you are an A-Team type, "on the side of good," and have the licenses to prove it. Here's word:

Warhound is an FPP shooter where you make a career of the elite mercenary. When you are not working, you get new licenses and improve. When at work, you take part in the hottest world conflicts

Because you are a Warhound - an elite mercenary on the side of good.

The choice is yours. You've got a laptop and a map of the world. Presidents, businessmen, and ordinary people ask you for help where nothing more can be done officially. You choose a mission, then fly, clean and disappear. You get the reward and nobody knows anything.

Will you lead your carrier to reach the top?


> Manage your carrier. SOS messages come from many places. Freely plan you way of a mercenary.
> Develop your skills. Gain the license of an Alpinist to climb harder and harder rocks, learn to operate new vehicles - from jeep to tanks and boats; practice shooting and test weapons on your own firing ground.
> Fight the way you want. Each mission has a number of ways to reach the goal. The number depends on your abilities.
> Go back to where you already fought. Enemies are like weed which revive in uncultivated soil. Many missions can be repeated many times.
> Manage your equipment. Buy better weapons and trade the equipment found on the battleground.
> Use the intelligence service. Buy information that will allow you to learn more about your enemy.
> Specialize. By completing tasks of given type you become a specialist. Build your reputation which will bring you new orders and will open the way to the top of the ranking.


> Support for all modern per-pixel lighting and rendering techniques, including:
    64-bit color High Dynamic Range rending pipeline
    virtual displacement mapping, multi-bump mapping,
    wide range of post-processing effects (depth-of-field, light blooms, refraction, heat distortion)
    high quality pre-computed lighting with ambient occlusion
    pre-computed shadow masks, omni-projector lights
> High quality Spherical Harmonics Lighting
> Outdoor light scattering simulation
> Dynamic shadows based on global hierarchical shadow-maps using hardware shadow mapping
> High quality character models built from high-poly meshes using normal maps (bump mapping)
> Multi-morphtarget facial mimics
> Accurate simulation and animation of vegetation, fumes and smokes - reaction to wind, moving object, etc.
> Global Physics simulation system including the simulation of:
    rigid body dynamics, clothes, next generation muscle-skeleton ragdoll
    natural phenomena simulation: fire, smoke, liquid, electricity and wind effects,
    objects properties influence with liquids
    surface parameters such as friction
> Effective and easy to use authoring tools
> Real time multi-layer foliage generation

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6. Re: FPP Aug 28, 2006, 17:01 Zephalephelah
"FPP Shooter" = First Person Pea Shooter

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