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| [Aug 10, 2006, 09:38 am ET] - Share - Viewing Comments |
- id Software
Id's
Todd Hollenshead Talks New IP on Next Generation talks with the id
Software CEO about their next project, though he is basically mum on the
subject. He did have this general point about it: "I see one of the
strengths of the company as an IP generator. Really, for us, our
independence depends on every game we make being successful. And if it’s not
a success, I think we risk our independence." Also,
techFEAR's QuakeCon 2006 id Software Q&A attempts to recap the panel
discussion at the recent id-centric gathering.
- Warhammer Online
The
Warhammer Online Q&A on Warhammer Alliance.com (thanks Shelby) talks
with Chip Lange of EA about the acquisition of Mythic and Warhammer Online,
learning that the support that couldn't save other EA MMORPGs from failing
will be an aid to this project: "We don't discuss the terms of the deal.
However, Mythic will benefit from EA's wealth of resources in the game
creation space. EA features the largest and most expansive game development
operation in the world and there are numerous resources for the Mythic team
to tap into as they continue to up the bar in the production of world class
online gaming experiences. Mythic also will benefit from the support of EA's
publishing capacity. EA brings the most dynamic and powerful publishing
organizations in the gaming space to the table and will be able to help
expand the size of the overall launch for Warhammer as we look to bring this
product to market in as big a way as possible. More players means a more fun
community and game experience in Warhammer for the fans?. which is a good
thing."
- Medieval II: Total War
The
Medieval II: Total War Q&A on FiringSquad talks with (Buffalo) Bob Smith
of Creative Assembly about their coming RTS sequel: "Aside from the improved
graphics there’s a huge amount to offer to those players who enjoyed the
first Medieval. Rome: Total War gave us a great foundation but we’ve taken
this and raised the bar right across the board, from the campaign game to
the real-time battles while areas like diplomacy and AI have progressed
hugely in the four years since the original. With Medieval II, we’re
delivering a game that has, for many, the perfect Total War setting and that
has been overhauled to create the best Total War experience ever."
- 2Moons
David
Perry Talks Acclaim Deal on Next Generation talks with the former Shiny
dude about his upcoming MMORPG collaboration with Acclaim: "I have a lot of
consultants signed up now. They cover everything from localization, to
financing, to design, to art, to distribution, to writing. So when I get
buried, I just pick up the phone and call in the troops. They've been
working with me for months on this project, wishing to remain nameless as
they are also building some of the most anticipated games you have coming
out this year."
- Gods & Heroes: Rome Rising
The
Gods & Heroes: Rome
Rising Q&A Part One on Gamehelper talks with Stieg Hedlund about
Perpetual Entertainment's upcoming toga-clad MMORPG: "It was two books really
– Virgil’s 'The Aeneid' and Ovid’s Metamorphoses – both of those had the
dual focus that our game has of being historical and at the same time
mythological. Much like the work of Homer, which Virgil was trying to
emulate, sets the foundation of Rome both historically and mythologically –
it begins with the end of the Trojan War and Aeneas escaping and the
travails he goes through in order to get to Italy and found what becomes the
Roman Nation. What Virgil is essentially doing is establishing [a more noble
root to the founding of Rome] at the behest of Augustus Caesar, the first
emperor of Rome. Ovid’s book is really a compendium on various myths – one
being the basis for Romeo and Juliet for example."
- Canipes
The
Canipes Q&A on MMO Portal introduces this independent MMORPG by talking
with Bernhard Sirl, CEO of German developer Evil Grin Studios: "The whole
game concept of Canipes goes in a completely new direction of online
role-playing games. The setting won’t be comparable with any other existing
game in this genre. We built a detail rich world within a time after a big
catastrophe that’s comparable with steampunk or the environment of the
movies “Waterworld” and “Mad Max”. As you can see, we completely go without
any medieval fantasy or science-fiction influences. There won’t be any magic
casters or known fantasy races in our title."
- Madden NFL 07
Boom! There's a new
Madden NFL 07 Q&A on
IGN chatting with Josh Loorman about the coming installment in the
football series: "We're really excited. This is probably my favorite version
of the game. In a lot of different areas we added tons of feature, like in
Franchise, Superstar, gameplay, the core running game elements. Everyone is
really happy with the final product. It's really tough when you finish the
game because you have to wait for it to come and see what everyone's
reaction is. The funny thing about us is that we're already working on next
year. We start incorporating feedback after the game ships but we kind of
hit the ground running because we're always short on time."
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Re: No subject |
Aug 10, 2006, 12:04 |
Dmitri_M |
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I have a lot of consultants signed up now....wishing to remain nameless as they are also building some of the most anticipated games you have coming out this year. Witness the workings of the well oiled hype machine
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