[Aug 09, 2006, 8:35 pm ET] - Share - Viewing Comments
- Will Wright
Wright on Breeding Spore on IGN and
Will Wright talks Spore,
Leipzig, next-gen on GameSpot are a pair of Q&As with the designer about
his upcoming project: "We're learning a lot from Spore about simplifying
game procedures and I think they are things that would work well in other
games. With Spore, we're trying to make content creation really fun and
accessible. So we'd like to try and implement some of these ideas into The
Sims. Especially the cross-platform sharing, I think that could have
implications for a lot of games."
- Supreme Commander
Chris Taylor Q&A talks with the designer about Supreme Commander, Gas
Powered Games' upcoming RTS game: "People worry and they say, "Well, does
that mean Supreme Commander is going to be just huge long games on gigantic
map?" Well, you have a choice of what size maps you play on. If you want,
you can play on small maps and it becomes very tactical again, but you can
also have incredibly large options available to you where the maps get
bigger and bigger and bigger. You can play in an incredible theater of war
and the game goes from being very tactical to very strategic. Then things
like information war comes in, and you start thinking, "Well, if I put a
base up here, my opponent won't think to look there, and then I have these
control routes," and you start to have much more sophisticated plans that
2Moons Q&A on FiringSquad talks with Dave Perry about his just-announced
MMORPG collaboration with Acclaim: "I think one of the key things is the new
model we have for paying for the game. It's completely (no nonsense) FREE.
This is only possible by getting creative with some concepts. Advertising is
one. Advertising in a game does not make it a FREE game, it's an Advertising
game. (Like seeing commercials on TV, that's not FREE TV, you are paying by
watching the adverts.) So I am going to be introducing the idea of being
able to just turn off the adverts! Meaning if you HATE advertising, just
turn them off! If you don't mind advertising, then just leave it on and we
will reward you. (Yes, you get the game free and we reward you for leaving
it on.) What more can I do? Being a Korean developer, the game also has
virtual item sales, but you can sell your items also, and you can't buy
anything that will hurt the balance of the game. (So if you want big devil
wings, no problem.) To be clear however you don't need to buy anything to
play the game. So it's going to be truly FREE."
- Lineage II
Lineage II Q&A talks with Adam Davidson about Chronicle 5 in NCSoft's
MMORPG: "Chronicle 4 remains our largest Chronicle to date, but Chronicle 5
is right on its heels, perhaps in some ways bigger. Many of the facets
focused on in Chronicle 5 are more systemic, such as the clan improvements
and class balancing efforts. In this expansion we’ve revitalized multiple
systems that both appeal to new players and enrich the experience of
veterans. So that, plus new lands, new castles, new contestable clan halls,
new monsters and all the other things players expect from a Lineage II
Chronicle, means this one is pretty huge in impact. I really think this
expansion will be great for the western markets."
- Hero Online
Online Q&A on RPGDot talks with designer Jack Stanley about MGame's
upcoming MMORPG: "The story within Hero Online is the product of many
martial arts novelists such as Kum Kan. It is an original story constructed
for our game. The story borrows from real Chinese history and builds a
compelling story line for users to follow through the entire game. There are
3 different quest categories in the game. There are normal NPC directed
quests, a quest line that follows a love story and the quest line that
follows the linear story of the game."
- Game Addicition
40 Percent of World of Warcraft Players Addicted on TwitchGuru offers a
Q&A with addiction expert Dr. Maressa Orzack who defends her theories that
games are designed to be addictive: "You can't say that about Blizzard,
which structures the games like World of Warcraft to be addictive. They
design these MMORPGs to keep people in the game. I do think the problem is
tied in with other things like family issues, but the games themselves are
inherently addictive. That's ultimately the cause of the problem."
“Open Season” For Composer Shawn Clement, Part 2 on GameZone continues
to talk tuneage with the composer of the soundtrack for Open Season.
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||Aug 10, 2006, 15:05
It's completely (no nonsense) FREE.
There's no such thing as free. Dave and his crew wouldn't blow 20M on this project if they didn't think there was a return of investment. The ROI is engine licenses and royalties.
Their engine could be demonstrated with simulated data but having real players is the best presentation.
They borrowed the idea from Guild Wars. GW isn't a true massively multiplayer game it is a glorified match-making lobby. But that's irrelevant. The engine was built and populated with free accounts all in the interest of demonstrating the power of the GW engine.
THIS is the "free" part.
latest track: http://www.kxmode.com/media/music/kxmode_-_asylum_-_05-10-2006.mp3
This comment was edited on Aug 10, 15:06.