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| [Jun 27, 2006, 09:36 am ET] - Share - Viewing Comments |
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Ancient Worlds! Titan Quest is Now Available for Windows (thanks Frans) has
word that Iron Lore's action/RPG is arriving in stores around the world:
AGOURA HILLS, Calif., June 27 /PRNewswire-FirstCall/ -- THQ Inc. (Nasdaq:
THQI - News) today announced that Titan Quest(TM), the epic and immersive action
Role-Playing Game (RPG) developed by Brian Sullivan's (co-creator of Age of
Empires) Iron Lore Entertainment, has shipped to retail outlets worldwide.
Lauded for its next-generation graphics and original story penned by Braveheart
screenwriter Randall Wallace, Titan Quest is available exclusively for Windows
PC at a suggested retail price of $49.99.
"As huge fans of the action RPG genre, there was no question as to what Iron
Lore's first project as a team would be," said Brian Sullivan, lead designer and
president, Iron Lore Entertainment. "We are thrilled that after four years in
development, our vision of the ultimate RPG experience is now releasing
worldwide."
"Our goal with all new properties is to innovate and raise the bar for the
hardcore gamer and the team at Iron Lore has really delivered with Titan Quest,"
said Steve Dauterman, senior vice president, product development, THQ. "Gamers
looking for fast action, hack and slash, addictive gameplay can find it here in
the most graphically impressive game in the genre."
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| 22. |
TQ Mini Review |
Jun 27, 2006, 17:25 |
Alamar |
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Conclusion: This is a fun game : ) Go buy it : ) $10 off at Future Shop tomorrow if you're in Canada : )
Some of the complaints have merit. There are many issues to the way they did things with TQ. For example, the bitching about getting great items early and crap later on happens. The reason however is multifaceted. For example, levels in TQ don't have as much a difference as they do in many other games. Sure, getting new skills can change the tide of battle, but individually adding points to them has minimal effect, getting loot upgrades can have minimal effect - in part because a lot of loot stats are % based, and the 'best' EQ in the game is nearly all % stats (like +10% str instead of +5 str - not so good early on, but great later if you have lots of +str gear).
The game does a great job with environment. It's static, like DS, but a lot of the things they added make sense, and it looks great, especially overlooking cliffs with lower points where you can later explore.
I think they did a good job balancing masteries, as most include buffs or (self) healing. I have a lvl 18 Spirit/Rogue guy that is a lot of fun to play. I got lucky on finding a nice +2 energy/s helm and I can run all four aura's all the time while using some other click abilities. I rarely need to use potions on non-undead (undead are immune to my three main attack types - leeching, bleeding and poison), but with the spirit's undead aura buff, they drop too...
One of my bigger complaints is with boss fights. The uber bosses, not the little quest bosses like the big satyr, centaur, etc, but the big stuff you see later. For me, the fights were all about running in circles letting my pet blast the boss, running up for an occasional hit. They do too much damage to stand toe to toe, and dodging them is easy, and boring. On the other hand, I think these fights will be a lot of fun in multiplayer.
Game also runs great for me most of the time (1600x1200, everything at High - ATI 1900XT), but there are times (usually in dungeons) where the game starts stuttering like a mofo...
-Alamar
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