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Morning Q&As

  • Ghost Recon: Advanced Warfighter
    The Ghost Recon: Advanced Warfighter Q&A on FiringSquad discusses the PC edition of the special ops shooter sequel with Ubisoft producer Mathieu Girard: "From the beginning we wanted to create a specific PC version for GRAW and from that statement a third party developer seemed to be the best solution. GRIN appeared to be an excellent choice for two reasons. First, their powerful 3D engine. They’ve been working on it for several years, gradually improving it and increasing its list of features. It is a very versatile engine, one that easily adapts to new technology, and one to which new features are easily added. The engine’s performance in rendering both long sight ranges and close up details also makes it ideal for tactical shooters. Close and long range battle has never been so detailed as they are in GRAW PC."
  • Tabula Rasa
    The Tabula Rasa preview on 1Up is an audience with Lord British as it is a conversation with Richard Garriott of NCsoft to discuss their upcoming MMORPG: "Last year we debuted the bold new look and feel for Tabula Rasa. Since then we have fleshed out the one complete world and some of our second. (We plan to launch with three worlds and build new worlds with expansions.) We have refined and balanced the combat systems and character growth. We have detailed hundreds of compelling quests and storylines. Most importantly, I believe we have delivered on our promise of integrating RPG mechanics and shooter pace and feel into an MMP. And, we have dynamic changing battlefield environments that are sophisticated and compelling to play."
  • A Tale in the Desert III
    The A Tale in the Desert 3 Preview - Part 1 on the MMOz Forum includes an article-format Q&A with Andrew Tepper about the upcoming MMORPG sequel: "I fully expected this unique form of in-game democracy that we use, to breed an ever-growing, increasingly intrusive government, just as real-world democracy often does. In fact, one big advantage I saw to Tellings was the chance to undo the implosion that I thought was inevitable. The culture that evolved in ATITD was just the opposite, and I still don't have a good explanation. The force of law has always been applied with the lightest touch."
  • The Island: The Earthling
    The Island: The Earthling Q&A on Strategy Informer talks with Iliya Chudakov about their upcoming novel adaptation: "I suspect that you meant what replay-ability the game is going to have. It might be compared with the “replay-ability” of a good book. Once you’ve read it up to the end it’s doubtfully that you’ll start reading it from the very beginning that very minute. It is very likely that you put it on the shelf to reread once later. The same is applicable to the game of such kind as 'The Island: The Earthling'."

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6. Morning Q&As May 1, 2006, 17:59 War
 
Uhm... I played 5 minutes of GRAW X360, and it looks like a fantastic if arcadeish shooter, excellent production values, great graphics etc.

I played 15 minutes of GRAW PC and it looks like a boring FPS with a decidedly budget feel, although it still has some pretty good graphics.

Maybe it gets better going through, but on first impact, I would have preferred a straight port.

 
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