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| [Apr 28, 2006, 11:27 am ET] - Share - Viewing Comments |
The Official War Rock Website heralds
development of War Rock, an upcoming multiplayer first-person shooter. The twist
here is that the game is free-to-play, with a business model that relies on
purchases of additional abilities and weapons by those seeking an advantage. The
game is expected to launch in the summer, but there will be an open beta
beginning next month. Word is the game will offer several game modes, support
for custom content, and the ever-popular 3D voice chat: The
community-driven game-play supports additional maps, weapons, vehicles and
in-game 3D voice chat. The game will eventually incorporate several modes
including timed competition, survivor (timed free-for-all), independent
one-on-one death match mode and last man standing.
"War Rock is an extremely addictive shooter with great weapons, smooth and
intuitive controls and a wide variety of battle modes. From close quarters
battles between SpecOps teams in built up urban areas to island campaigns with
fast attack boats and helicopter gunships, War Rock has everything any
adrenaline junkie will ever need," Matt Norton, War Rock producer, K2 Network,
said.
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| 17. |
Re: No subject |
Apr 29, 2006, 03:16 |
Shadowcat |
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The free game but pay for other stuff could work, but not like this…not giving distinct advantages too. There are many examples to the contrary. People have been buying and selling game features for quite some time now. Especially in MMOs like Everquest. Some people will spend significant dollars on highly-ranked characters or equipment.
And I will also point out the masses of folks who cheat at online games (necessitating the inventions of the likes of Punkbuster). If they can get an advantage for a few bucks, they're going to go for it. I expect some of them are salivating at the idea of a game where they can be 'better' than most other players just buy spending a bit of cash.
That's not to say that there won't be gameplay areas/arenas that are restricted to certain levels of character, either. There's no reason why it would *have* to be a case of paying customers wiping the floor with non-paying customers (and for the person who said skill won't come into it, that's a silly statement. A skilled player will often run rings around the opposition, regardless of what kind of ammunition is coming their way.
And in the end, the cost of a moderately well-equiped character is likely to be a lot less than buying a regular retail game, so if you enjoy the gameplay, why the hell not pay to get more of it? The core game didn't cost you a cent, after all.
Good luck to 'em, I say.
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