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Savage 2: A Supported Penguin

Savage 2: A Tortured Soul to Feature Native Linux Client Support at Launch has word on plans to support the launch of S2 Games' upcoming RTS/FPS sequel with a native Linux client upon launch:

ROHNERT PARK, Calif.--(BUSINESS WIRE)--March 15, 2006--Independent Game Developer S2 Games announced today that it will be supporting the Linux® community by offering Native Linux Client support at launch for its upcoming triple-A title, Savage 2: A Tortured Soul. Savage 2 is the much anticipated sequel to Savage: The Battle for Newerth and will be available in Fall of 2006 as a digital download from the S2 Website.

In order to facilitate the use of a Linux Client at launch, the S2 Games team is working diligently to convert their DirectX® K2 engine, a next-gen game engine built from the ground up specifically for Savage 2, to that of Linux's OpenGL system. The conversion is a necessity as the high-end renderer (DirectX) in the new engine is a Microsoft® product and does not work with Linux. With help from the Linux community and two of Savage's top enthusiasts -- Uttar and WhiteDwarf -- S2 is converting the DirectX renderer, one of the more impressive aspects of the game engine, as the effort will enable Linux gamers to utilize their Linux Client when playing the game.

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6. Re: No subject Mar 16, 2006, 12:51 Than
 
The excitement was lost when I heard that they may NOT support it in order to prevent overseas piracy.

With Savage 1, LAN play was a cornerstone of the game imo, now they are considering removing it because of fear on lost sales? Just paints an image of a company that I didn't think S2 was.

 
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