BioWare Corp.
Announces New "BioWare Austin" Studio (thanks
SyncGaming)
has news that BioWare is opening a new development studio in Austin, Texas, also
revealing their plans to enter the massively multiplayer game market:
EDMONTON, Alberta--(BUSINESS WIRE)--March 13, 2006--Canadian videogame
developer BioWare Corp. has announced the opening of a new studio, BioWare
Austin, based in Austin, Texas. It is the second of BioWare's studios and the
first to be located outside of Canada.
BioWare Austin has already begun work on a Massively Multiplayer Online
roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the
Massively Multiplayer Online space. BioWare has recruited some of the top talent
in MMO and RPG development, both to manage the development efforts at BioWare
Austin and to collaborate with the experienced team at BioWare Edmonton, to
develop a game that combines the best of BioWare's great past games with a
compelling persistent online experience. Joining the Austin team as lead
designer is James Ohlen, BioWare's Creative Director, whose previous credits
include lead or co-lead design roles on Star WarsŪ: Knights of the Old
Republic(TM), Neverwinter Nights(TM), Baldur's Gate(TM) and Baldur's Gate
II(TM). Also leading the BWA team are MMO veterans Richard Vogel and Gordon
Walton. Richard Vogel brings 15 years of experience to BioWare Austin,
previously serving as VP of Product Development for Sony Online Entertainment's
Austin studio, as well as launching Ultima Online(TM) as a senior producer at
Origin. Gordon Walton recently served as VP, studio manager and executive
producer at Sony Online Entertainment as well as VP and Executive Producer at
Electronic Arts.