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Dear Diary - SiN Episodes Goes Beta

A new installment in Shawn's Blog on the SiN Episodes Website (thanks Frans) announces that Ritual's shooter sequel has hit the beta testing phase where their focus has shifted entirely to the eradication of bugs. The update also discusses the brave new world of episodic gaming that they are entering, and his excitement at the prospects it holds.

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14. Re: No subject Feb 24, 2006, 10:12 Beamer
 
And for god's sakes isn't it about time somebody made a Source engine game with some first-person player model limbs? Having objects you pickup float in the air and vehicles you pilot move on there own is pathetic and ruins the immersion.

And, as some of the game developers here have agreed, this is virtually impossible to do right now. The time it would take alone.
Can you think of an easy algorithm to find the proper place to hold each item?


I can't think of a single game that does this. Every game out there has precreated animations. You can't do this in Source - too many things to pick up. And how are you really going to create a way to have Gordon properly hold a brick or a can or a crate? It's beyond the limits of our technology and would be insanely time consuming.

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