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F.E.A.R. Sequels

Monolith scaring up new F.E.A.R.s on GameSpot has news that the horror-themed shooter experience of F.E.A.R. will continue even if Monolith's relationship with VU Games does not (Monolith was purchased by WBIE during development of F.E.A.R.). A possible publisher change does signal the possibility that the follow-up may carry a different tile (F.R.I.G.H.T.?), which seems to represent an interesting fracture for the franchise: Monolith's game will involve the Intellectual Property (characters, etc.), which they still own, and VU Games is rumored to be planning to continue using the title, which they own, for follow-ups of their own. Here's more on what Monolith has planned quoting company president Samantha Ryan:

Monolith is tailoring the sequel's content between the PC and console iterations. The practice of releasing IP on PCs first, then giving console versions a console-specific overhaul is becoming more and more common, as evidenced by Infinity Ward's Call of Duty franchise and Ubisoft's Far Cry franchise. Developers can use each platform's strengths and control schemes to deliver different experiences.

Ryan said, "We believe that the PC audience is entirely viable and can support a game just as it did support F.E.A.R. To deliver the best quality title, the PC needs to be a focus. We believe that next-gen will also be awesome, but again, it has some differences and this is the approach that we're going to try."

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9. Re: No subject Feb 21, 2006, 20:36 Slink
The Armachon or whatever level was way too long. They should have mixed the levels up a bit.

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