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Ships Ahoy - Tom Clancy’s Rainbow Six: Lockdown

Ubisoft announces that Tom Clancy’s Rainbow Six: Lockdown is shipping to stores, so apparently the latest installment in the shooter series is gold. The new trailer mentioned in the release is available on 3D Downloads, 3D Gamers, FileFront, Gamer's Hell, and Worthplaying, and there is also a playable PC demo (story). Here's word:

SAN FRANCISCO, CA – February 13, 2006 — Today Ubisoft, one of the world’s largest video game publishers, announces that Tom Clancy’s Rainbow Six Lockdown™, the latest PC iteration of the award-winning tactical shooter is ready for retail and will be on store shelves across the U.S. on February 16th, 2006.

Ubisoft also released today a trailer focusing on the accessibility and tactical nature of the PC title along with five brand new screenshots.

The Tom Clancy’s Rainbow Six® franchise, hailed for its immersive single-player and multi-player experiences, continues with Lockdown as Team Rainbow, the world’s premier counter-terrorist unit, is called on to fight a deadly bioterrorism threat. The crisis takes Rainbow into new territory and new situations, as for the first time the hunter becomes the hunted.

All new features, specific to the PC, add to the tensest close-quarter battles ever experienced online. New features include:

• Enhanced Tactical Experience
Ø Deadlier enemies with improved tactics require quick and intense decision making. But move too fast and you’ll find the enemy waiting for you …
Ø Hostages that must be navigated through the level and accounted for during firefights. Keep them safe and get them out alive!
• New Multiplayer Features
Ø “Class Style” game play for multiplayer, allowing more specialization
Ø Multiplayer reward system
Ø New “Free-for-All” game type
Ø The return of three classic maps – 747, Mint and Bunkers
Ø Re-imagined missions, more challenging than ever before
Ø Re-vamped Rivalry Mode: Rainbow vs. Mercenaries, battling over three different objective types simultaneously. No two Rivalry matches play out exactly the same way!
• New Equipment
Ø Enemy use of Lock Fusers in single-player game play presents new challenges to the player
Ø Laser Trip Mines, virus grenades and C-4 explosives add new options to the multiplayer arsenal
• New Weapons and Attachments
Ø 20 new weapons – 42 overall
Ø Six brand new weapons never used before in a Rainbow Six game
Ø 14 fan favorites from franchise history
Ø Customize your weapon to suit your style of play: Silencers, scopes, red-dot sights, hi-cap magazines

For more information, please visit the official Tom Clancy’s Rainbow Six® Web site at

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26. Re: What!? Feb 15, 2006, 09:00 Ecthelion
Theres a review embargo until tommorrow I beleive but from what I've heard this is gonna get raked over the coals. Just reading forums from a few fansites and they are LIVID over how the gameplay has been changed.

I'm not really one to complain of "consolitis" - I don't bitch unless a port really didn't have any effort put into it. One example is Oblivion - many gamers are afraid it's been "consolized," but I'm still enthusiastic about it. Also, many ports have been pretty decent - KOTOR, Thief 3, etc. But this piece of junk is probably the most extreme case of dumbing-down I've ever seen. I can't think of another reason why they would change the combat. True, Rainbow Six games can be a pain in the ass because the AI's so good (I never finished Raven Shield, for example), but that was something that set them apart and made them interesting. Now that is gone, and the only thing left is the high-quality sounds. At least guns still sound believable.

Enter the Matrix was better than this. At least that had a cool storyline.

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