[Feb 13, 2006, 3:17 pm ET] - Share - Viewing Comments
Ubisoft announces that Tom Clancy’s Rainbow Six: Lockdown is shipping to stores,
so apparently the latest installment in the shooter series is gold. The new
trailer mentioned in the release is available on
, Gamer's Hell
and there is also a playable PC demo (story
). Here's word:
TOM CLANCY’S RAINBOW SIX LOCKDOWN™ PC READY FOR RETAIL
SAN FRANCISCO, CA – February 13, 2006 — Today Ubisoft, one of the world’s
largest video game publishers, announces that Tom Clancy’s Rainbow Six
Lockdown™, the latest PC iteration of the award-winning tactical shooter is
ready for retail and will be on store shelves across the U.S. on February 16th,
Ubisoft also released today a trailer focusing on the accessibility and tactical
nature of the PC title along with five brand new screenshots.
The Tom Clancy’s Rainbow Six® franchise, hailed for its immersive single-player
and multi-player experiences, continues with Lockdown as Team Rainbow, the
world’s premier counter-terrorist unit, is called on to fight a deadly
bioterrorism threat. The crisis takes Rainbow into new territory and new
situations, as for the first time the hunter becomes the hunted.
All new features, specific to the PC, add to the tensest close-quarter battles
ever experienced online. New features include:
• Enhanced Tactical Experience
Ø Deadlier enemies with improved tactics require quick and intense decision
making. But move too fast and you’ll find the enemy waiting for you …
Ø Hostages that must be navigated through the level and accounted for during
firefights. Keep them safe and get them out alive!
• New Multiplayer Features
Ø “Class Style” game play for multiplayer, allowing more specialization
Ø Multiplayer reward system
Ø New “Free-for-All” game type
Ø The return of three classic maps – 747, Mint and Bunkers
Ø Re-imagined missions, more challenging than ever before
Ø Re-vamped Rivalry Mode: Rainbow vs. Mercenaries, battling over three different
objective types simultaneously. No two Rivalry matches play out exactly the same
• New Equipment
Ø Enemy use of Lock Fusers in single-player game play presents new challenges to
Ø Laser Trip Mines, virus grenades and C-4 explosives add new options to the
• New Weapons and Attachments
Ø 20 new weapons – 42 overall
Ø Six brand new weapons never used before in a Rainbow Six game
Ø 14 fan favorites from franchise history
Ø Customize your weapon to suit your style of play: Silencers, scopes, red-dot
sights, hi-cap magazines
For more information, please visit the official Tom Clancy’s Rainbow Six® Web
site at www.rainbowsixgame.com.
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||Feb 15, 2006, 09:00
Theres a review embargo until tommorrow I beleive but from what I've heard this is gonna get raked over the coals. Just reading forums from a few fansites and they are LIVID over how the gameplay has been changed.
I'm not really one to complain of "consolitis" - I don't bitch unless a port really didn't have any effort put into it. One example is Oblivion - many gamers are afraid it's been "consolized," but I'm still enthusiastic about it. Also, many ports have been pretty decent - KOTOR, Thief 3, etc. But this piece of junk is probably the most extreme case of dumbing-down I've ever seen. I can't think of another reason why they would change the combat. True, Rainbow Six games can be a pain in the ass because the AI's so good (I never finished Raven Shield, for example), but that was something that set them apart and made them interesting. Now that is gone, and the only thing left is the high-quality sounds. At least guns still sound believable.
Enter the Matrix was better than this. At least that had a cool storyline.