[Feb 11, 2006, 12:46 am ET] - Share - Viewing Comments
- Medal of Honor: Airborne
Medal of Honor: Airborne Q&A on GameSpot talks with Patrick Gilmore
about the next installment in the WW2 shooter series: "Medal of Honor
Airborne will follow the same story arc of the 82nd Airborne division on
each platform. The core concept behind Medal of Honor Airborne is strong
enough to support all platforms. Additionally, the next generation of
consoles will allow us to simultaneously create content suitable for all
platforms. More clearly, we no longer have to worry about reducing fidelity
in order to fit on a console. The best way to develop the next MOH is to
take advantage of what each platform offers. Given this, we will be
designing the current-gen and next-gen products (including PC) with separate
teams, each focusing on the strengths of each platform. We will be getting
into more detail on platform differentiation closer to ship."
- EverQuest II: Kingdom of the Sky
EverQuest II: Kingdom of the Sky Q&A #2 continues to converse with Scott
Hartsman about the upcoming expansion for the MMORPG sequel: "One of the
first dungeons that people will likely encounter is the Sanctum of the
Scaleborn, home to the Scaleborn Droag, servants of the dragon priestess
Harla Dar. (The capital is actually the Temple of Scale) It’s an underground
sanctuary found beneath the Temple of Scale on the jungle-covered lands of
Tenebrous Tangle. (Many of the areas inside of it actually the interiors of
the great Ziggurats outside.)"
- Chronicles of Spellborn
Q&A with Coen Neessen from Chronicles of Spellborn discusses the
upcoming MMORPG: "There will be several of such events that can only be
completed once. These events take place in the persistent world and cannot
be repeated. However, players will not miss out on the content – these
events can be replayed when players go back in time through Ancestral
Quests. Only one character, group or guild will be able to receive the
statue related to the event in the persistent world. These events do not
require endless grinding but require skillfull [sic] playing. Casual or
hardcore players have the same chance of ‘winning’ such an event as long as
they have the skill to do so."
- Seal of Evil
Seal of Evil Q&A
on GameZone discusses Object Software's action/RPG: "We should say the
storyline is linear, but there are many interesting side quests for players.
Players’ choices will affect the end of the game. For example, the game
player’s choice will decide the fate of Liang Hu, which will later decide
the ending of the whole game."
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||Re: No subject
||Feb 11, 2006, 09:40
|Thats like saying all the car makers should put their money into motorbike development... it might be more hardcore and cool, but it dosn't make sense.
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