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Evening Q&As

  • Medal of Honor: Airborne
    A new Medal of Honor: Airborne Q&A on GameSpot talks with Patrick Gilmore about the next installment in the WW2 shooter series: "Medal of Honor Airborne will follow the same story arc of the 82nd Airborne division on each platform. The core concept behind Medal of Honor Airborne is strong enough to support all platforms. Additionally, the next generation of consoles will allow us to simultaneously create content suitable for all platforms. More clearly, we no longer have to worry about reducing fidelity in order to fit on a console. The best way to develop the next MOH is to take advantage of what each platform offers. Given this, we will be designing the current-gen and next-gen products (including PC) with separate teams, each focusing on the strengths of each platform. We will be getting into more detail on platform differentiation closer to ship."
  • EverQuest II: Kingdom of the Sky
    MMORPG.COM's EverQuest II: Kingdom of the Sky Q&A #2 continues to converse with Scott Hartsman about the upcoming expansion for the MMORPG sequel: "One of the first dungeons that people will likely encounter is the Sanctum of the Scaleborn, home to the Scaleborn Droag, servants of the dragon priestess Harla Dar. (The capital is actually the Temple of Scale) It’s an underground sanctuary found beneath the Temple of Scale on the jungle-covered lands of Tenebrous Tangle. (Many of the areas inside of it actually the interiors of the great Ziggurats outside.)"
  • Chronicles of Spellborn
    GamerGod's Q&A with Coen Neessen from Chronicles of Spellborn discusses the upcoming MMORPG: "There will be several of such events that can only be completed once. These events take place in the persistent world and cannot be repeated. However, players will not miss out on the content – these events can be replayed when players go back in time through Ancestral Quests. Only one character, group or guild will be able to receive the statue related to the event in the persistent world. These events do not require endless grinding but require skillfull [sic] playing. Casual or hardcore players have the same chance of ‘winning’ such an event as long as they have the skill to do so."
  • Seal of Evil
    The Seal of Evil Q&A on GameZone discusses Object Software's action/RPG: "We should say the storyline is linear, but there are many interesting side quests for players. Players’ choices will affect the end of the game. For example, the game player’s choice will decide the fate of Liang Hu, which will later decide the ending of the whole game."

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2. Re: No subject Feb 11, 2006, 09:40 Numinar
 
Thats like saying all the car makers should put their money into motorbike development... it might be more hardcore and cool, but it dosn't make sense.

 
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