[Feb 08, 2006, 12:58 am ET] - Share - Viewing Comments
Ubisoft announces plans for a PC edition of Blazing Angels: Squadrons of WWII:
London, UK - February 8, 2006 - Today Ubisoft, one of the world's largest
video game publishers announced that the action-filled flight combat game
Blazing Angels(tm) Squadrons of WWII will also be released for the PC in March
"Blazing Angels has impressed us all on Xbox and Xbox 360, and now we're proud
to be able to take it another step further and show how incredible it is on PC,"
said Tony Kee, vice president of marketing at Ubisoft. "Ubisoft Romania will
prove to the market the tremendous capabilities and power of the PC and Media
Center PC in high quality gaming."
In Blazing Angels(tm) Squadrons of WWII for the PC, players test their
air-combat skills as they experience the most famous battles of World War II. As
a squadron leader, players can fly up to 40 WWII aircraft in both single-player
and multiplayer missions. Advancing a great line of graphical and technological
features along with a very intuitive interface, Blazing Angels Squadrons of WWII
for the PC provides PC gamers a combat experience in true World War II battles
sites such as England, Germany, France, Morocco, Pearl Harbor, Midway and Tokyo.
Special Features from this DVD version will include:
- Heartpounding single-player campaigns - Over 18 missions
grouped into a compelling historical battle campaign. Over 10 missions in
standalone modes (Mini-campaign, Arcade and Ace Duel)
- Thrilling multiplayer combat - Sixteen player online and
LAN play in 10 game types (Dogfight, Aces High, Seek & Destroy, Onslaught,
Bombing Run, Kamikaze, Historical Missions and Capture the base) in three
multiplayer modes (Solo, Co-op and Squadron)
- Innovative graphical features - Amazing detail featuring
8,000-10 000 polygons/plane and over 70 planes in the sky. Incredible cityscapes
delivering street level detail with accurate models. Over 150,000 high-res
graphical objects in each city, with over 80 unique elements per city featuring
huge textures, for example 512x4096 per building.
- Over 40 flyable High Definition authentic-looking planes -
Over 50 High resolution plane models (8,000 -10 000 polygons per plane). Usage
of large textures for the planes (1024x1024=4Mb of texture per plane). Other
exciting features include multiple plane skins and nose-art, and destruction
details for each plane model and specular mapping
- Static Buildings (I need some marketing help here, this
needs a more compelling description) - Great model variety, with over 80 unique
models per location. High resolution and 3D detail for over 600 building models.
All buildings have multiple damage levels and feature high-resolution specular
- Detailed vehicles and 3D modeled people - High resolution
and 3D detail for over 40 vehicle models, and all vehicle models have damage
levels. Each 3D modeled person has over 10 animated movements.
- Impressive Sound features - Hear all the combat excitement
with the 48 KHz high quality sampled sound and up to 64 3D sound sources 5.1
Blazing Angels Squadrons of WWII for the PC is scheduled for release in March
2006. For more information and updates, please visit
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||Re: Flight Model?
||Feb 8, 2006, 02:40
Not a word about the flight model or game physicsWell not directly, but...
action-filled flight combat game
Over 40 flyable ... planesNow admittedly there have been some series such as Fighters Anthology and IL-2 Sturmovik which feature even more flyable aircraft than this (substantially more, in fact), and one of them (IL-2) even has pretty damned good realistic flight modelling to go with them, but these are the exceptions, and such vast numbers of flyable aircraft took many years to create. I think it's safe to say that a new "action-filled flight combat game" with "Over 40 flyable planes" is bound to be arcade-style