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UFO: Afterlight Announced

ALTAR Games (formerly ALTAR Interactive) announces development of UFO: Afterlight, the follow-up to their xenophobic strategy series (UFO: Aftermath and UFO: Aftershock), though it sounds like this time out, the player is actually the alien, sort of:

UFO: Afterlight (working title) is sequel to UFO: Aftermath and UFO: Aftershock series, which brings you completely new insight to story of Aftershock, this time from lonely human inhabitants on Mars.

Game play highlights

    combination of global strategy and tactical missions
    new strategic game with resources management and terraforming possible in later stage of the game
    advanced tactical portion of the game with possibility to enter buildings, different heights, destructible environment, thermo visions and more
    even stronger RPG elements, all your subjects are known by name, complex training system, special equipment and more
    completely new story building on the events from UFO: Aftershock
    large number of new technologies, weapons and equipment to develop
    completely new environments on a planet different from Earth
    more complex diplomacy option affecting the story
    aliens, drons and robots in your team
    new enemies and new alien races with variable weapons and battle tactics

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14. Re: Why turn based these days>?????? Dec 13, 2005, 14:08 Slaughter
 
I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome...
UFO: Aftermath and UFO: Aftershock both use the S.A.S. system, which is sort of a real-time with pause system. I imagine UFO: Afterlight will also use this system, so where did you get turn-based from? These games are not part of the X-COM line of games.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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