[Nov 05, 2005, 12:51 am ET] - Share - Viewing Comments
Q&A with EALA's Louis Castle on GameSpot discusses the upcoming Command
& Conquer 12-pack: "We wanted to give back to our loyal community and avid
fans and feel that this price point allows all of our fans a chance to own a
great C&C collection, re-mastered to work on current operating systems, plus
a special DVD of commemorative video features. We're also asking the C&C
community to submit videos telling us why they are the biggest C&C fan and
they may be featured on the DVD. It's a great way to let the fans feel a
part of C&C history and help us celebrate the 10th anniversary. The
compilation also serves as a great way for gamers to experience the series
and get into the legendary franchise for the first time."
Vivisector: Beast Inside Q&A on eXtreme-Players.de talks with Valentine
Yeltyshev of Action Forms about their first-person shooter: "Our game is
story driven and it is impossible to implement the story into the
multiplayer. That was the main reason. It takes a lot of time and work to
create interesting and well balanced multiplayer (level designing, testing,
balancing, etc.) so we decided to make every effort to create complete and
qualitative single player mode." The Q&A is also
available in the site's native German.
- PoP: The Two Thrones
brief Prince of Persia: The Two Thrones Q&A on Xbox Gamers: "Our new
playable character, the Dark Prince, also has his own set of new platforming
moves thanks to his new weapon, the Daggertail. The Daggertail is a
chain-like mid range weapon that he can use to interact with and manoeuvre
in the environment. He can swing on poles with the Daggertail, extend his
wall run to cross huge gaps, pull distant triggers, etc... Thanks to this
new tool, he can access places the Prince cannot reach."
- Warren Spector
There are some brief
comments from Warren Spector on Computer and Video Games on the state of
the game industry taken from his keynote address at the
Montreal International Game Summit where he shares
his mixed feelings about GTA3: "It's like I want to tell my mother
'This is what games can be.' But I can't because they don't get past the
beating people up with a baseball bat, stealing cars and crashing them, and
the foul language and stuff, and I don't think it is necessary. At this
point, GTA is the ultimate urban thuggery simulation, and you can't take a
step back from that. But I sure wish they would apply the same level of
design genius to something we really could show enriches the culture instead
of debases it.">
- Tabula Rasa
a Q&A on the Tabula
Rasa Website where J.P. Targete answers questions about the upcoming
MMORPG: "I use a little reference for textures or ideas, however since these
creature exist on other planets I let function dictate what I design rather
then try to match the appropriate TR creature with an earth counterpart in
terms of design. The one major thing that Richard Garriott stresses is that
these creature need to feel like they could have evolved and not be just
mindless monsters that want to kill you. For me, I try to find a balance
between fantasy and the real world. We are also trying to give each creature
a little personality to hopefully enhance the gamers’ experience."
Knight’s Chris Wren talks about Apocalypse on GameZone is a Q&A with
Chris Wren of Namco about Mage Knight: Apocalypse: "Our main goal with this
game was to make a great action RPG set in the Mage Knight Universe and not
necessarily a direct port of the tabletop game to the PC. The tabletop game
does offer us some great strategies and abilities for the characters of the
world, which we are taking advantage of, but the focus is more on providing
a visceral adventure through a really beautiful world with a lot of loot and
monstrous creatures to battle along the way. Each friendly or enemy NAP you
come across is taken directly from the tabletop game, they will exhibit
behaviors similar to their tabletop cousins, but in real-time with cool
effects and robust AI set in a detailed environment. We do have line of
sight rules in effect for ranged units and ambushes are definitely set up in
some of the missions, so again it's not the tabletop game, but for those
things that make sense for our game we look for ways to adapt them."
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