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Ships Ahoy - Quake 4

Activision, id, and Raven announce that Quake 4 is now available in the U.S.:

THE WAR BEGINS QUAKE 4 PC DEPLOYED TO STORES NATIONWIDE

Santa Monica, CA – October 18, 2005 – The Global Defense Force has been given the green light to invade the Strogg home planet as id Software™ and Activision, Inc. (Nasdaq: ATVI) announced today that QUAKE 4™ for the PC has shipped. The long-awaited sequel to QUAKE II®, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race. QUAKE 4 for the PC is available at retail outlets nationwide for a suggested retail price of $49.99. Additionally, fans can purchase the QUAKE 4 Special DVD Edition for a suggested retail price of $59.99, which includes QUAKE II, the QUAKE II expansion packs, and exclusive behind-the-scenes content. Both versions carry an “M” (Mature) rating by the ESRB.

“Fans can now buy QUAKE 4 and jump right into the epic battle between mankind and the Strogg,” said Todd Hollenshead, CEO, id Software. “The single-player campaign has the excitement and feel of a blockbuster action movie, complimented by an addicting multiplayer component featuring all the speed and excitement of QUAKE III Arena®.”

Developed by Raven Software and executive produced by id Software, QUAKE 4 begins only moments after the events of QUAKE II, with the Earth’s fleet launching a massive offensive to the planet Stroggos. As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine. Built on id Software’s revolutionary DOOM 3® technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style, and feel of QUAKE III Arena®.

For more information on QUAKE 4, please visit www.quake4game.com.

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280. Re: No subject Oct 23, 2005, 01:38 Celestial Toad
 

If I recall, you've mentioned reviews constantly. Maybe it wasn't you, but I believe it was.

No actually I never mention reviews until someone else does, and only then as a counterpoint to whatever other reviews are used in the discussion.

And I don't care about formatting. If italics are too hard, well, try harder.

I was trying to be nice and let you learn something I just learned, but I guess you can't handle that. I also find it interesting that you have used the quotation command in this latest post of yours even though you say you don't care about formatting.

I also don't think FEAR is worth $50, maybe $30. Q4 I'd peg around $10.

Considering the fact that you've never even played Quake 4, that makes your price assessment 100% useless.

I haven't played it and will wait for a demo, but the movies were unimpressive. Levels looked dull, AI looked mindless.

Oh sure, you can tell SO MUCH about the A.I. from watching a 60 second video. And as I've stated before, the Quake monsters should engage you in a straight up frontal fight, especially a Quake 2 sequel, which is exactly what they do. I'm playing through Quake 4 on the fourth difficulty now, and I've seen monsters roll forward, duck, strafe, run away, take cover, work together with their firing angles, jump around doorways to get me when I'm crouching, flank me, and come up behind me. Raven should have hired you to write the A.I. code for Quake 4 and I'm sure it would have been vastly superior.

And I can tell you all about how dull the levels are. I'm on my second time through the game now, and boy are the level designs really dull. In fact I haven't seen or played levels this dull in years. I'm seriously bored with the levels, I mean, there is just nothing impressive in any of them. They mostly consist of low geometry BSP and lots of right angles in the boxlike corridors and completely flat 1996-esque environments. I don't know how I'm making myself go through it this second time with these dull levels... please... spare yourself and don't ever play these dull levels.

The videos are the number one reason I bought the game. I thought they kicked ass. But again, spare yourself from the terrible game that is Quake 4 and indulge in your F.E.A.R. nonsense or Far Cry or whatever the hell you want to play.

FEAR at least has AI, one of the most important things to me

I didn't see any great A.I. going on in the demo. Nothing noticeably better or even equal to what I've seen the Strogg do in Quake 4.

but all the reviews say the levels are nearly as repetitive as Doom 3, which means the best AI in the world likely couldn't keep me interested enough to finish the game.

Quake 4 is not repetitive until the last few levels, where it kind of feels like they tried to drag it out a little too long just to make it longer... but the first three fourths of the game really has variety and each area is unique, different vehicles, different objectives, changing/upgraded weapons, new monsters, new player attributes... so it isn't repetitive even if you are blasting the hell out of Strogg all the time.

And when the Quake 4 demo comes out, you aren't going to like anything about it. No matter how good it is. Why? Because you've already decided that you don't like this game, you're not objective about it at all, and your thoughts of the game as you play it will probably be affected negatively by all the bitching and drivel on this ever continuing written pissing contest about Quake 4. And sadly I have contributed to it. That being said, I'm going to return to playing Quake 4 on the 4th difficulty level, blasting Strogg, and occasionally playing the multiplayer. You go do whatever makes you happy and we will just agree to disagree about this game.
even though you are totally wrong about it
Amen.

CT

 
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