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Quake 4 Mania

A pair of new Quake 4 trailers are now available, along with a flood of new previews of the upcoming shooter sequel in the works at Raven Software. One movie shows off some multiplayer mayhem, and the other a bit of vehicle action. One or both of the movies can be found (in many cases along with a batch of new screenshots), on 3D Gamers, FileFront, Filerush (torrent), Gameguru Mania, Gamer's Hell, and Worthplaying. The previews are from a Quake 4 press event in San Francisco, offering hands-on impressions of both the PC and Xbox 360 versions on 1UP, ActionTrip, Console Gold, Game Chronicles, Gamer's Hell, GameSpot, GameSpy, GameZone, and IGN.

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52. Tribes overrated Sep 18, 2005, 04:03 chili pepper
 
Never understood what the fuss was about with those games.

I remember thinking how much I thought those games sucked, after trying out the demos when they came out. I was disappointed to say the least.

The weapons and vehicles felt toy-like and pathetically weak. The movement was slow as molasses and nauseating. Tribes felt like playing a toy game in slow motion. After 3 or 4 hours messing around with the demos, it turned out to be an intensely dull experience to me.

The game had nothing on Quake 1/2, or any of the more modern Battlefield games for that matter. Tribes was missing what made Quake 1/2 so great, the solid movement and feel, powerful feel of the weapons, great pacing, etc.

The only thing I thought Tribes had going for it at the time was the innovation of controllable vehicles, though even that feature was poorly implemented.

The little known early predecessor of the Battlefield games, Codename Eagle for the PC (also an EA title AHHHH), for my money was a much better example of the combat/vehicles/multiplayer genre that was emerging from that period.

This comment was edited on Sep 18, 04:09.
 
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