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| [Sep 12, 2005, 9:38 pm ET] - Share - Viewing Comments |
ESRB
Demands Publisher Audit For Hidden Game Content (thanks
Gamecloud)
reports that the Entertainment Software Rating Board has emailed all major video
game publishers restating that: "Fully disclosing hidden content accessible as
Easter eggs and via cheat codes has always been part of ESRB's explicitly stated
requirements when submitting games to be rated." The following excerpt also
includes a puzzling bit about how the board is "concerned" about how third party
modifications impact the "credibility" of the ratings system: Most
interestingly, the ESRB has announced, with the support of its Board of
Directors, a request that all game publishers complete a comprehensive review of
all games launched since September 1, 2004. This internal publisher-run audit is
intended to determine if non-playable, pertinent content, not previously
disclosed to the ESRB, remains in the final code on the discs released to the
public.
Publishers must inform the ESRB of any possible issues regarding hidden content
by January 9, 2006, and the ratings board may re-rate titles if any of this
content changes the potential rating for the game.
The email then specifies: "If you fail to notify us of previously undisclosed,
non-playable, pertinent content by January 9, and such content becomes playable
through a subsequent authorized or unauthorized release of code to unlock it,
rendering the original rating assignment inaccurate, punitive in addition to
corrective actions may result." It is as yet unclear exactly what punitive
actions the ESRB may sanction, or is capable of carrying out.
Finally, the ESRB addresses third-party 'mod' content which could potentially
change the game's suitability, but was not inserted by the game's developer,
commenting: "ESRB remains concerned about third party modifications that
undermine the accuracy of the original rating, and we are exploring ways to
maintain the credibility of the rating system with consumers in light of
modifications of this nature."
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| 48. |
Re: . |
Sep 13, 2005, 13:39 |
DG |
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The problem is Rockstar knowingly left material in the game that was never meant to be accessed, full well knowing that the PC Community would find it. It wasnt necessarily intentional that the code was left there to be found. Most likely the feature was evaluated and they decided to cut it from the game, so the coder does it the quickest and easiest way - by simply commenting it out.
It's often preferable to do this because there may be something elsewhere that depends on a subset of the unwanted feature's code. If say, the publisher says the game is good as gold except for this one feature, and they want it gold by Friday, the programmer takes the quick & easy route to remove it without requiring a whole new round of testing.
Of course it's plausable they deliberately left it there to be found, but given their previous attitude towards modifications has left rather a lot to be desired, that seems less likely than the above.
BTW I still mean to imply it was Rockstar's responsibility to fully remove the obviously offensive code, merely suggesting it's plausable they failed by error rather than intention.
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