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MMO Sweatshops

Wage Slaves on 1UP (thanks Mike Martinez) tells a remarkable tale of how folks are making huge money in farming gold in MMOGs, some of them by operating what are described as virtual sweatshops, where the gold farm laborers get pennies on the dollar earned by their employers:

How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.

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36. Re: No subject Jul 7, 2005, 10:54 Fingers M
 
In Soviet Russia MMORPGs farm you!  
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