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  • The Matrix Online
    Gamecloud's The Matrix Online/Warner Brothers Interactive Q&A talks with WBIE's Jason Hall about the recent sale of The Matrix Online to SOE: "As you mentioned, the Matrix Online was officially launched less than three months ago. During that time there has been incredible competition from other MMO titles. We have been and will continue to (with SOE as a partner) grow our game, even in the face of such challenges. We are proud of our accomplishments during these competitive times."
  • Guild Wars
    The Fansite Friday #47 on Guild Wars Hungarian Arena (thanks Guild Wars Slovenija) is the latest Q&A on ArenaNet's MMORPG: "We understand that for some players, farming is fun. If players farm in the normal manner, that is, work their way through an area and kill monsters, they will not trigger any sort of alarm in the bot detection programming. Even if they engage in relatively repetitive behavior, farmers will still be able to get drops and they will not raise the question of their account's or character's legitimacy. Now admittedly, there was a point last week where players were not getting any drops at all. But that was an error and it was adjusted in this week's update, so that players can find good areas and hunt them often, if they desire, in order to receive items and gold."
  • The Elder Scrolls IV: Oblivion
    The Elder Scrolls IV: Oblivion Q&A on TeleFragged talks with Todd Howard of Bethesda Softworks about the next installment in the role-playing series: "With our AI system, we give the NPCs goals and we can conditionalize those for anything, the big one being "time of day". Such as "sleep here at night", "eat here from 12 to 2", those kinds of things. So for the E3 demo, we packed a bunch of goals together so you could see various things the NPCs could do back to back. She eats, she reads, she sleeps. So the only really hand-done parts were to squeeze it together. Can they light their pets on fire? Sure. Do they do it often? No. That was just to show it can happen and to get some laughs."
  • CPL
    Gamecloud's Cyberathlete Professional League Q&A is a conversation with Angel Munoz about the future of the CPL: "I think it is fair to say that Valve wisely purchased an incredible franchise with Counter-Strike (CS) and that more than any other first-person action game, CS remains the most played game and the one that most people like to compete in, and follow."

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3. Oblivion UI Jun 20, 2005, 20:30 Tom
Todd Howard: The two interfaces will be different. We designed the Oblivion interface with TVs in mind as well, unlike Morrowind where we really had to shoehorn it in about halfway through the project. Both versions will have a much more streamlined and easier-to-use interface than before.

Uh oh. Can we say IW, folks?

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